:'( :'( :'( :'(
It not working right ...
I mean mines are exploding, but in wrong places ...
I have to use Game logic with this ...
create game logic and name it, like g1
chance activation:Activation: mine="grenade" camcreate getPos g1
put this gamelogic on top of that detonation trigger or any place where you want that explosion happening.
if you make several mines with copy/paste, you have to change that g1 to g1_1, g1_2, etc.
this is working version, but takes more time to do ...