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Author Topic: camera repulsion by vehicle  (Read 524 times)

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gadolinite

  • Guest
camera repulsion by vehicle
« on: 24 May 2003, 06:24:41 »
I suddenly got good at scripting cutscenes.  But I have a question.

How would you get a camera to look into the windshield of a BRDM and have the camera maintain a distance of 3 or 4 meters behind? The BRDM is moving.

Knut Erik

  • Guest
Re:camera repulsion by vehicle
« Reply #1 on: 24 May 2003, 16:15:48 »
You'll need a script...

_camera = "camera" camcreate [0,0,0]
_camera cameraeffect ["internal","back"]
Stop = False
#Loop
_camera camSetTarget YourBRDM
_camera camSetRelPos [2,2,2] *NOTE 1
_camera camSetFov 0.7
_camera camCommit 0
?not Stop : goto "Loop" *NOTE 2

*Note1 : Experimate with this command to get the dezired effect
*Note2 : When the variable "Stop" is set to true, the script will stop. If it is false, the script will continiue.

gadolinite

  • Guest
Re:camera repulsion by vehicle
« Reply #2 on: 24 May 2003, 19:25:28 »
how would you make stop true after three seconds?

gadolinite

  • Guest
Re:camera repulsion by vehicle
« Reply #3 on: 24 May 2003, 20:20:58 »
 :-[ :-[Never mind, I figured it out :-[ :-[

for anyone with the same question or similar, here is how I did it.

 :-* :-*I set up another script called timer.sqs

_ctr = 6
#loop
_ctr = _ctr - 1
~3
?_ctr > 0 : loop
Stop = true

 8) 8) 8)This keeps the camera repelling for a few seconds.

Q: But How is the script activated?

A: -set up a switch trigger, condition x == 1
    -in the camera script, before the repulsion code, put x = 1,
    -the timer script will kick in when execution hits this line