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Author Topic: Respawning  (Read 30336 times)

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Pope_Zog

  • Guest
Re:Respawning
« Reply #15 on: 16 Dec 2002, 22:03:34 »
Quote
The value [of the variable] respawndelay is in seconds.

Pope Zog

Soapyfrog

  • Guest
Re:Respawning
« Reply #16 on: 15 Jan 2003, 04:14:52 »
How do I specify equipment carried by the respawned soldiers?  Default seems to be M16...

Pope_Zog

  • Guest
Re:Respawning
« Reply #17 on: 16 Jan 2003, 12:53:59 »
> How do I specify equipment carried by the respawned soldiers?

In this thread you'll find a simple way of changing this.

I'd also recommend you have a look at Backoff's reloadguy script.

Toadlife presented an excellent tip in this thread, and since he's mentioned, you should also examine the Universal Weapons Respawn Script he and Hamdinger submitted in the snippets section.

And finally, you could have a look at this thread in the official forums.

Pope Zog

Soapyfrog

  • Guest
Re:Respawning
« Reply #18 on: 16 Jan 2003, 20:39:40 »
Thanks for your help!

djstoker

  • Guest
Re:Respawning
« Reply #19 on: 02 Feb 2003, 18:50:57 »
hi, im trying to get respawning to work, but im having problems.
i either only respawn as a seagul, and other times i get an error saying "y" has no "=" which crashes ofp.
in wordpad i have written
respawn=2;
respawndelay=5;
______________-
i know that if you go to save as and save it as description.ext it will save it as a description.ext.txt, some1 said there was a way to get wordpad to stop doing this, how do i do it? i also renamed the file as EXT which seems to work, but i still get the problems in game as listed above,
can any1 help me or point out what im doing wrong, thanks in advance :)

Pope_Zog

  • Guest
Re:Respawning
« Reply #20 on: 03 Feb 2003, 14:55:00 »
Your "description.ext" may be saved encoded in unicode format. That'll result in the file having two "strange" characters at the beginning. My suggestions are:

1) Don't use WordPad - use Notepad.
2) Save the file with ANSI encoding.
3) In Notepad you can select type "All files" when saving the file. It'll then accept the extension you give it without adding ".txt". (This applies to Win2000... can't speak for other versions.)

Pope Zog

djstoker

  • Guest
Re:Respawning
« Reply #21 on: 09 Feb 2003, 11:18:00 »
ok thanks, ill try that 8)

Jobu

  • Guest
Re:Respawning
« Reply #22 on: 18 Feb 2003, 07:47:55 »
Just wanted to say thanks Pope Zog, this forum has been a saviour. I spent most of the day trying to figure out how to respawn. I have seen many fine advanced tips on this site, but no basics till i checked out this area. Again, Thank You!!
 ;D ;D ;D ;D

Jobu

MAGIC SNIPER

  • Guest
SPAWNING
« Reply #23 on: 14 Mar 2003, 20:59:36 »
HOW DO U SPAWN STUFF? AND HOW DO I MAKE UNITS STAY STANDING IN COMBAT SITUATIONS? HHHHHHEEEEEEELLLLP!!!!!!

DoomedSoldier

  • Guest
Re:Respawning
« Reply #24 on: 01 Apr 2003, 03:33:13 »
i need major help. i downloaded some WW2 soldiers and tanks. i have got it where the men respawn but i want to get it where all the men respawn with the guns they started with. the AI start with M16s and AK47s after they are killed. its geting me mad. i been looking at the forums here and all it is showing me how to get one person to respawn with the right gun and its geting me confused lol. can someone tell me how to get all the players to respawn with the right weapons. if there AI or not.    also how do i get the ww2 tanks to respawn then they are distoryed. PLZ help me. my poor, poor, poor head it hurts. need help! pl..............ease! (faints)

RONIN =ASP=

  • Guest
Re:Respawning
« Reply #25 on: 03 Apr 2003, 01:42:04 »
HI ppl...

     Real noob question...but I think I know the answer,wonder if any1 could confirm for me if there is a way to use a group of enemy AI over and over in an MP Co-op mission...

For example....MP players squad assaults village, Brutally massacaring the enemy position...

The dead enemy AI bodies are then removed,brought back to life in a different location,and given waypoints to follow as if nothing had happened....

I think this would b infinately kool and raise numerous oppurtunitys in which to create less laggy missions, with extended length....

Just athought...... ;D ;D ;D ;D ;D

Is this possible  ???  ???  ???  ???

FSDave

  • Guest
Re:Respawning
« Reply #26 on: 03 Apr 2003, 17:46:39 »
I found that when I tried this it didn't work. What am I doing wrong? My description.ext file read as:
Code:
respawn=4;
respawndelay=10

But it still did the seagull thing. Any ideas why? I'm confused. Spent an hour trying to work out what was wrong but my head started to hurt so much I gave up. PLease help if you can!

Commando

  • Guest
Re:Respawning
« Reply #27 on: 11 Apr 2003, 13:23:35 »
any one know if it is possible to make people respawn on a concrete block or in the scond floor of a building for an example.. ???

Offline Gadjuka

  • Members
  • *
  • Programmer
    • Operation Flashpoint: Commander
Re:Respawning
« Reply #28 on: 11 Apr 2003, 15:05:16 »
FSDave, have you tried to do it without the semi-colons? I don't think they should be there.
respawn=4
respawndelay=10

Also you should "export to multiplayer mission" and run it from "Multi-player" instead of test it by pressing the "Preview" button in the editor (if you do).

(When exporting to multi (or single) player mission, don't rename the file)
Currently working on Operation Flashpoint: Commander.
Website: http://www.nordserver.se/commander/

Priest950

  • Guest
Re:Respawning
« Reply #29 on: 22 Apr 2003, 00:34:00 »
How about combining two of the respawns? For example, doing the squad respawn, and once the entire squad is gone, you respawn at the home base. Anyone know how that could be done?