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Turver

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Breifing
« on: 22 Feb 2003, 21:38:39 »
is there a turtorial for brieifing cos im stuck i think i have to open notepad and save wot i wrote as Breifing.html which then it turns to a  internet document
so then i put it into my  user mission folder in to the mission folder but wot next cos it stilll  dont work or am i doing it wrong please help  :-[

thnx :-\


Offline Tomb

  • Contributing Member
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  • in2 Metal? Go 2 my sig
Re:Breifing
« Reply #1 on: 22 Feb 2003, 22:43:47 »
lmao @ yer attachment!  ;D ;D


Here's a (working) overview (attached; right-click: save as) + briefing file (below)  :-* ;)

============================================

BRIEFING:

<html>

<head>
<meta http-equiv="Content-Type"
content="text/html; charset=windows-1250">
<meta name="GENERATOR" content="ofp">

<title>Iron Wall Briefing - English</title>
</head>

<body bgcolor="#FFFFFF">

<! --- ----------------------------->
<! --- "Notes" section              >
<! --- ----------------------------->

<h2><a name="Main"></a></h2>
<h6>
8. July <br>
When Colonel Adams called us last night, I knew immediately that something was wrong.<br>
I've been with my troop on the front line almost a month now and we've experienced a lot of things.  Now, the Soviets want to chase us away from the island.  Now, we suddenly get the support we needed 5 months ago to chase away the Soviets! <br>
The US Army can't afford to be defeated here, but they try to fight a tactical war which costs the lives of many brave soldiers.<br>
If I ever make Colonel I'll be able to influence important decisions.  I'll do my best to make sure no soldier dies senselessly.
<br><br>
</h6>
<p>
<a href="#BScripte">Buildingscripts</a>
<br>
<a href="#AScript">Artilleryscript</a>
</p>
<hr>
<! --- End of Notes>

<h2><a name="BScripte">Buildingscripts</a></h2>
<p>
In the Actionmenu there are six new entries:<br>
<br>
Build tank barrier<br>
Build sandbag-wall<br>
Build Fortress<br>
Put machinegun<br>
Put ammocrate1<br>
Put ammocrate1<br>
<br>
After activating one of these entries, the selected object is placed 2m in front of the player.
<br><br><br>
<a href="#Main">Back</a>
</p>
<hr>

<h2><a name="AScript">Artilleryscript</a></h2>
<p>
After fulfillment of objective1 the howitzers are at yours disposal and there is a new entry in the actionmenu "Artillery".<br>
After activating this entry there are two new entries:<br>
<br>
Single<br>
Salvo<br>
<br>
Single means one shot, Salvo four. Chose the distance of the impact point to your position. The impact point is the direction you are facing.
<br><br><br>
<a href="#Main">Back</a>
</p>
<hr>


<! --- ----------------------------->
<! --- Missions plan                >
<! --- ----------------------------->

<p><a name="plan"></a>
We expect that the Soviets to begin a major attack in the next few days. Their troops will try to take over <a href="marker:Alpha">La Pessagne</a>, <a href="marker:Bravo">Arudy</a> and <a href="marker:Charlie">Dourdan</a>. Alpha, Bravo and Charlie Troops will try to prevent this. Alpha will be supported by <a href="marker:Zulu">Zulu</a>, which consists of 4 M-109 howitzers.<br>
Use the quiet before the attack to improve the defense facilities.
</p>
<hr>

<p><a name = "OBJ_1"></a>Build defense facilities and contact the Base if you are ready
</p>
<hr>

<p><a name = "OBJ_2"></a>Defend La Pessagne
</p>
<hr>

<p><a name = "OBJ_3"></a>Conquer Vigny
</p>
<hr>

<p><a name = "OBJ_4"></a>Retreat to <a href="marker:retreatmark">CE55</a>
</p>
<hr>
<! --- End of "Plan" section>


<! --- ----------------------------->
<! --- debriefings               --->
<! --- ----------------------------->
<hr>
<br>
<h2><p><a name="Debriefing:End1">Mission successful</a></p></h2>
<br>
<p>
You were able to defeat the Sowiet attack and conquer Vigny!
</p>
<br>

<hr>
<br>
<h2><p><a name="Debriefing:End2">Mission partly successful</a></p></h2>
<br>
<p>
You were able to defeat the Sowiet attack but a large number of your troops are down.
</p>
<br>

<! --- end of debriefings --->


</body>
</html>
« Last Edit: 22 Feb 2003, 22:45:24 by Tomb »

Offline macguba

  • Former Staff
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    • macguba's operation flashpoint page
Re:Breifing
« Reply #2 on: 23 Feb 2003, 02:26:06 »
There is a briefing.htm tutorial in the Editors Depot - Getting Started - Briefings & Overviews.

Alternatively (or addtionally) you can lift the briefing.htm from the Tutorial Mission also in Getting Started.     It also has other files (such as Overview.htm and init.sqs) for you to copy.

If you can't make it work tell us exactly what the problem is and we'll sort you out.  :)
Plenty of reviewed ArmA missions for you to play

Turver

  • Guest
Re:Breifing
« Reply #3 on: 23 Feb 2003, 17:40:48 »
thnx guys just one more question i used synipers tutorial fine i can now write briefings and the problem is it stilll dont work   ???

it may sound stupid but do i save them in my missions folder and if so what do i call them? breifing.html  overview.html????
plz help thnx

Offline macguba

  • Former Staff
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    • macguba's operation flashpoint page
Re:Breifing
« Reply #4 on: 23 Feb 2003, 18:38:53 »
briefing.htm
overview.htm

note the spelling

make sure it is not saved as briefing.htm.txt

both files go in the mission folder alongside the mission.sqm


Checkout this tutorial, which will tell you what files you need, how to get them and where to put them.
« Last Edit: 23 Feb 2003, 18:43:01 by macguba »
Plenty of reviewed ArmA missions for you to play