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Author Topic: j00 man help  (Read 746 times)

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Assault_sniper

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j00 man help
« on: 22 Feb 2003, 19:14:23 »
i have a few things to ask
1:how do i make dead bodys,or AI thats is/looks dead at the very start of the mission?
2:how do i make a downed chopper at the start of a mission?
3:were do i put a mp3 if i wana add it in the game?
4:if i make a trigger like (Trigger:)"if west enters area"(waypoint:)"east move ---"
well i tryed everything and they just ignore the trigger UGH!!!!
iv been mapping for a lil while but to no luck,but about a month ago i'v unlocked alot of things i didnt know
but i dont wana wait so long for more to unlock i think somehting,i hert my self.......... :-\

The_Milky_Bar_Kid

  • Guest
Re:j00 man help
« Reply #1 on: 22 Feb 2003, 19:21:39 »
1 + 2= Simply place them where you want and in the init fields type:

"this setdammage 1.0"

4 = Make a trigger over the west waypoint, type = switch and west present
      Link it to the east waypoint BEFORE the one they'll move to when the    west get to their waypoint.

Sorry, can't help you with 3.

-The Milky Bar Kid

Offline macguba

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    • macguba's operation flashpoint page
Re:j00 man help
« Reply #2 on: 22 Feb 2003, 19:23:00 »
1)  Write

this setdammage 1

in the init field of the unit.    They take a second or two to die ;D  so make sure the player is looking the other way.

2)   ditto

3)   check out the sound tutorials in the Ed Depot

4)  Create a trigger over the relevant area:-

activation box:  West present (or whatever)
type:  switch

Create a set of waypoints for the East group.      If it was a patrol they might go

MOVE
MOVE
MOVE
CYCLE
SEEK & DESTROY

In other words you want them to cycle round the patrol route until West is detected and then go to a certain area for S+D.

Now Synchro (F5, drag and drop a blue line) the trigger to the Cycle waypoint.

Hope that helps  :)
Plenty of reviewed ArmA missions for you to play

Offline dmakatra

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  • Better known as Armsty
Re:j00 man help
« Reply #3 on: 22 Feb 2003, 20:41:11 »
They dont take a second or more to die, not if you use the init field. At least not with 1.91 but I do remember that they had to do the animation when I got 1.0 so check that out so you dont make the player look away if you dont need to.

Captain Winters

  • Guest
Re:j00 man help
« Reply #4 on: 23 Feb 2003, 01:58:02 »
Hey, For the mp3's you can use 'em! You need OGG files! Check out Navy_Seals's tut on how to do this in the Sounds/Cutscenes Forum!  :)
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Capn' Winters Out!

Offline macguba

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    • macguba's operation flashpoint page
Re:j00 man help
« Reply #5 on: 23 Feb 2003, 02:10:15 »
That's cool, if they don't have to do the animation any more. :)

Welcome back Cap't Winters, haven't heard from you in a while.  (Or maybe its just me ....)
Plenty of reviewed ArmA missions for you to play