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Author Topic: Getting a group to continue its WPs  (Read 1622 times)

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Offline Tomb

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Re:Getting a group to continue its WPs
« Reply #15 on: 15 Feb 2003, 23:58:12 »
 >:( grrrrrrrrrrrr.... pedantic sonnuvab*tch


 :) so, my sample works - only the group needs three dead/deleted guys!  8)





 :booty:

Offline icarus_uk

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Re:Getting a group to continue its WPs
« Reply #16 on: 16 Feb 2003, 00:20:31 »
Should I take offense at the fact that the group that the unit "hifly" belongs to has been given the group name "losers"?

Anyway, youre sample mission and me mission is different.  Youre script ends when the animations ends. Mine doesnt.  So for a little experiment I put in the exit right after the animations to see if the unit does infact continue along his path.  He doesnt!

The one thing I havent tried is the GetWPpos command, and them tell him to DoMove to it in order to get his arse moving.  It seems I shame I have to script his movment along his WPs, but such is flashpoint editing.

Offline Tomb

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Re:Getting a group to continue its WPs
« Reply #17 on: 16 Feb 2003, 00:37:40 »
Should I take offense at the fact that the group that the unit "hifly" belongs to has been given the group name "losers"?


 :D no-no! Then I would of named him icarus and not hifly  :)









































































 ::) greek!

Offline icarus_uk

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Re:Getting a group to continue its WPs
« Reply #18 on: 16 Feb 2003, 03:12:43 »
Oh go eat some bacon!

Mike

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Re:Getting a group to continue its WPs
« Reply #19 on: 16 Feb 2003, 05:04:10 »
might be a pain in the ass but.. have u tried..

group mygroup move getpos Gamelogic


Offline Tomb

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Re:Getting a group to continue its WPs
« Reply #20 on: 16 Feb 2003, 09:31:12 »
 :) could also throw a G-logic in as a hidden grp_leader, then my sample mission WILL work 'as is'