NEW NEW
Okay, I'm trashing co12do_fourshilkas. It was just a map to test my scripts. Now testing is done & we have a finished product!
NOTICE, there are now three missions at my little webpage called
co12do_noe.zip. This zip has these three missions I made:
co12do_takevalley, co12do_citydefense, and co12do_interimbase.
These missions show off the
REVIVE RESPAWN thingy.
Revive Respawn- When you die a teammate can come over and "revive" you
- You decide at setup how many times you can be revived (0..infinite)
- The AI can be revived if they are killed AND they also run around and revive eachother & you
- When someone is dead a big X will appear on the map, when they come back, the X will be removed
- When you are dead you can fly around like a seagull to watch the action until someone saves you
I am not a fan of team respawn, the guy that dies the most uses up the AI soldiers. Or the constant respawn, where you go running in shooting at everything, die & then respawn again with no worries, repeat. However I hated playing without respawn because you could teamkill someone by backing up over them, or you shoot the mountain with a LAW accidentally killing yourself or some lone AI sniper picks you off, or you sneak up to the enemy base, crawling along for 30 minutes & then you get shot without even shooting at them...frustrating! SO hopefully Revive Respawn will be a compromise. Fear being killed, yet it's not game over necessarily if you do die...IF you can convince a teammate to come over to your body & rescue you. This also encourages people to STICK TOGETHER.
Doolittle