Hello all
It's good to see OFPEC still around, the wealth of knowledge in these boards is immeasurable! I can't believe it is just short of 10 years since I submitted my ArmA mission here. It was the first mission I ever released and it was the help I got from the guys here that gave me the knowledge to get it up to scratch. If it weren't for this place, I don't think I'd have ever successfully completed a mission in the editor. It was such a great time to be active in the community and these forums
Hopefully I can get help with this problem I have been having, as well as some assistance with mission fail criteria.
So, I've got a mission for good old OFP that is nearing release. I've been playing OFP as I have a Macbook Pro and the recent port has allowed me to play it again. I was away with work over the years moving around so I've been out of the game for some time now and my gaming rig is still in storage, although I am back home now.
Anyway, my mission has 5 objectives which are marked as completed when the player achieves them. Once they are completed, the player heads to the extraction point. At the extraction point, there is a trigger grouped to the player so it is activated when they enter its radius and all of the objectives have been completed.
In the trigger's condition field I have:
obj3completed AND obj4completed
In the activation field I have:
[] exec "dia3.sqs"; "5" objStatus "DONE"; obj5completed=true
dia3.sqs contains radio chatter where the player requests extraction from HQ.
The problem is that the trigger is not activating. I've used this system in a mission before that I released earlier in 2017 but I didn't run into any problems then and I'm not sure why it's not working this time.
Any assistance would be greatly appreciated!