Damn, again with this..
Is there any dangers in skipping missions (ENDMISSION), or does something break down if I do?
EDIT:
Got the following error message in 'Into Obscurity' when choked WOLF 2 and started driving around in the car looking a way to Costa or whomever:
Error in expression <awn DAC_fShowRadio;
_searcharea = call compile ((_zskill select 10) select 0);
>Error position: <compile ((_zskill select 10) select 0);
Manos:
There's a chance for trouble when you find Costa; you can order him to some combat mode and stuff but if you then OK him to show his idea he will be stuck in them.
So if you set him on combat for example it gets really annoying to wait for the guy lay down somewhere being afraid of contact, and as you know it can take a while for the AI to wake from these combat slumbers it goes into.. Probably wise to snap him back to whatever modes Costa was prior joining player's group if the player OKs him to show his idea.
There's also these in the rpt
23:47:03 String STR_manos2305 not found
23:47:03 String STR_quadtipp3 not found
Then, if Costa is wounded you can waste your FAKs healing him even though it requires the custom healing thingy to be used. You can 'remove' default actions with uiEventHandler, dunno if there's other ways too.
EDIT 2:
Ok,
now I see what you did there
Too bad Arma's user action system is absolute horror show.. Almost 20 years and they haven't realized to fix that (well, they don't seem to care to fix the absolutely idiotic way doors etc are opened either..).
Really fun to go hunting for the pixel to point at to get some god damn action showing.
Still at a loss as what to do next after collecting all sorts of crap
EDIT3:
Almost forgot to mention:
Found the guy with the smoke nades so went with those.
[spoiler]Also tried the different ending, and even both of the choices in it.
Didn't see any bugs.
You are a fan of melodrama I guess
The endings were nicely thought out though.[/spoiler]