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Author Topic: 2D dial Coords  (Read 798 times)

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Offline benreeper

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2D dial Coords
« on: 10 Dec 2002, 20:37:57 »
Is the an explicite coordininate system used for placing dialog items-- or is it done by trial and error?  Could I sit down with graph paper and design an interface?  I searched but could not find anything.

Thanks,
Ben

Gameer_77

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Re:2D dial Coords
« Reply #1 on: 10 Dec 2002, 21:43:43 »
If you mean the X and Y then just think of X going across and Y going down. if X= 1 then the item will be at the very bottom of the screen, so if x=0.5 then it will be in the center.

x=0.75 and y=0.25 would be in the top right :)

0= Top/Left 1= Bottom/Right :o

Gameer

Offline benreeper

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Re:2D dial Coords
« Reply #2 on: 10 Dec 2002, 22:17:53 »
Oh so it goes from 0 to 1.

Thanks.
Ben

Gameer_77

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Re:2D dial Coords
« Reply #3 on: 10 Dec 2002, 23:23:17 »
In most cases, yes.

Nothing to stop you going higher than that, just that you won't see it, that's all ;)

Gameer