Home   Help Search Login Register  

Author Topic: "[" insted of "=" error  (Read 812 times)

0 Members and 1 Guest are viewing this topic.

SpclFrcsSnpr

  • Guest
"[" insted of "=" error
« on: 22 Nov 2002, 23:56:44 »
Here is my config
// some basic defines
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7

#define true 1
#define false 0

// type scope
#define private 0
#define protected 1
#define public 2

class CfgModels
{
   class Default{};
   class Weapon: Default{};
   class m16a1: Weapon{};
   
};
class CfgPatches
{
   class m16a1
   {
      units[] = {SoldierM16a1};
      weapons[] = {m16a1};
      requiredVersion = 1.30;
   };
};

class CfgRecoils
{
   SFSRecoil[]={0.1,0.02,0,001};
};

class CfgAmmo
{
   class Default{};
   class BulletSingle : Default {};
   class BulletSniper: BulletSingle{};
   class BulletSniperSFS: BulletSniper
   {
      hit=14;
      indirectHit=5;
      indirectHitRange=0.100000;
      minRange=1;
      minRangeProbab=0.100000;
      midRange=400;
      midRangeProbab=0.300000;
      maxRange=1000;
      maxRangeProbab=0.050000;
      audibleFire=0.025000;
      cost=6;
      tracerColor[]={0,0,0,0};
   };

};

class CfgWeapons
{
   class Default {};
   class MGun: Default {};
   class Riffle: MGun {};
   class m16a1: Riffle
   {
      scopeWeapon=2;
      scopeMagazine=0;
      model="\m16a1\m16a1";
      modelOptics="optika_m16";
      optics=1;
      opticsZoomMin=0.350000;
      opticsZoomMax=0.350000;
      displayName="M16A1 (WWIII)";
      displayNameMagazine="M16A1 Mag";
      shortNameMagazine="M16A1";
      reloadMagazineSound[]={"\m16a1\M16A1_reload.wav",0.010316,1};
      drySound[]={"weapons\M16dry",0.010000,1};
      magazines[]={"m16a1mag"};
      picture="\m16a1\w_m16.paa";
      modes[]={"Single","FullAuto"};

      class Single
      {
         ammo="BulletSingleW";
         multiplier=1;
         burst=1;
         displayName="M16A1 Single";
         dispersion=0.000200;
         sound[]={"\m16a1\commando.wav",1.000000,0.90};
         soundContinuous=0;
         reloadTime=0.150000;
         ffCount=1;
         recoil="riffleSingle";
         autoFire=0;
         aiRateOfFire=0.500000;
         aiRateOfFireDistance=500;
         useAction=0;
         useActionTitle="";
      };
      class FullAuto
      {
         ammo="BulletFullAutoW";
         multiplier=1;
         burst=1;
         displayName="M16A1 Full Auto";
         dispersion=0.0004000;
         sound[]={"\m16a1\commando.wav",1.000000,0.90};
         soundContinuous=0;
         reloadTime=0.1;
         ffCount=20;
         recoil="riffleBurst3";
         autoFire=1;
         aiRateOfFire=0.50000;
         aiRateOfFireDistance=500;
         useAction=0;
         useActionTitle="";
      };
   };
   class m16a1mag:m16a1
   {
      scopeWeapon=0;
      scopeMagazine=2;
      count = 20;
      picture="\m16a1\m_m16.paa";
};
};
class CfgVehicles
{
       class All{};
       class AllVehicles:All{};
       class Land:AllVehicles{};
       class Man:Land{};
       class Soldier:Man{};
       class SoldierWB:Soldier{};
      class soldierM16a1:SoldierWB{};
   {      
          side=TWest;
          displayName="Soldier (M16a1)";
          weapons[]={M16a1,Binocular,Throw,Put};
          magazines[]={M16a1mag,M16a1mag,M16a1mag,M16a1mag,Handgrenade,Handgrenade,Handgrenade};
      camouflage=0.300000;
          accuracy=1000;
     };
        
};

Now can someone please find this bloody error!