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Offline Aldo15

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Anims list
« on: 15 Jan 2012, 01:40:13 »
Hey guys
Where can I find a list with all animations in CWA?. Three months ago, I found a list with a demo mission here, but I don't now find it. Could somebody help me?

Regards
Aldo15
« Last Edit: 15 Jan 2012, 01:42:05 by Aldo15 »
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If in the high school or university, Teachers add a new subject about how to make scripts, missions, for ofp. I'd be number one of my classroom

Offline Gruntage

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Re: Anims list
« Reply #1 on: 15 Jan 2012, 08:58:53 »
Think this is what you're looking for:

http://www.ofpec.com/forum/index.php?topic=11305.msg75788#msg75788

Scroll down a bit and you'll find a long list of animations
"But one thing I can tell you from not just OFP but life in general:  criticism is directly proportional to quality. The more criticism a mission receives, the better the outcome" - macguba

Walter_E_Kurtz

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Re: Anims list
« Reply #2 on: 15 Jan 2012, 13:15:58 »
Animation Library by AK-Chester and AK-George

Offline Aldo15

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Re: Anims list
« Reply #3 on: 15 Jan 2012, 18:27:29 »
Thanks guys!
My OFP stuff
FMF Project by Aldo15. Coming soon.
If in the high school or university, Teachers add a new subject about how to make scripts, missions, for ofp. I'd be number one of my classroom

Re: Anims list
« Reply #4 on: 16 Jan 2012, 09:28:17 »
Hello, this may sounds a bit off topic but I hope it doesn't: I was wondering why certain animations work with "switchMove" command only, other animations work with "playMove" command only and some animations work with both of these commands?
? (this == thinkable) : this = scriptable

Offline Gruntage

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Re: Anims list
« Reply #5 on: 17 Jan 2012, 17:14:59 »
I think the difference is that when 'switchmove' is used there isn't a smooth animation transition; it's instantaneous.

Whereas 'playmove' creates a smooth animation transition.

So perhaps I'm right in thinking that 'switchmove' cannot be used for 'moving' animations, such as the doing press-ups animation or the talking animations, and that playmove cannot be used for 'static' animations, such as 'OnChair'.

I could be wrong lol
"But one thing I can tell you from not just OFP but life in general:  criticism is directly proportional to quality. The more criticism a mission receives, the better the outcome" - macguba

Re: Anims list
« Reply #6 on: 17 Jan 2012, 19:09:46 »
   Thank you, it is interesting explanation about switchmove command for static animations and playmove command for 'moving' animations (talking, sitting, pointing hand, crossing arms etc.).
I will try to bear this in my mind when playing around with animations!
? (this == thinkable) : this = scriptable