I used the FSF as a learning tool because it was the only ship I was aware of at the time. Are you worried that I will not credit you? I understand if that is the case.
Yes, it is meant to be static.
Here is a snippet from where I define one of my ship parts (the other two inherit from this one):
class CfgVehicles {
class StaticShip; //loading old class for inheritance
class LPD_SEC_MID : StaticShip { // inheriter to : inherit from
scope = 2; //2: Visible in the editor | 1: Not visible in the editor | 0: Not visible, can't be used for inheritance
accuracy = 1; // never recognize
vehicleClass ="MEU_LPD"; // same as CfgVehicleClasses
displayName ="LPD-29 Mid Section"; // name of the object
destrType = DestructNo;
model = "\MEU_LPD17\LPD_SEC_MID.p3d"; //path to the binarized model
armor = 500;// strength of wall also effected by weight amount in geo lod
mapsize = 200;// size of icon when placed in editor
icon = "\MEU_LPD17\LPD_icon_mid.paa"; //icon used in editor
class MarkerLights
{
class BlinkRedMid
{
name="BReM1";
color[]={1, 0, 0, 1};
ambient[]={1, 0, 0, 0};
brightness=0.100;
blinking=1;
};
};
};