That F. Abad guy draws a marker to map to show where AA-launcher cache is located in that town.
Unfortunately I never saw him (the guy).
Mission 4Nothing bug wise to mention.
The Takiban tanks were a challenge until the A-10s came and turned them to dust!
Maybe a bit more interaction with the PMCs would be cool. Don't know any specific idea though...
Mission 5Without doubt the highlight of the campaign! Very good action! And great tasks!!
I didn't encounter bugs - only my medic entangled himself in a bunker and didn't want to get out for the rest of the mission. But that's a BI bug, not a mission design bug.
Yet again the "Defend" marker at the northeast of the town didn't make sense in the beginning. Only after the AA were destroyed I was ordered to move in that defence position. So maybe you could also hide this marker at the start of the mission.
Btw. that task to destroy the AA reminded me of some old and awesome missions in OFP, it really was a great atmosphere to hunt them down. The last one (in that village) I took out via artillery so it was good to have it available!
I had some amazing firefights in this mission! It was great to have the team available (apart from the medic)! They saved my life 1-2 times and did what I told them to. This is what makes Arma the best game out there!
One special situation I will probably remember for a long time was after the AA task, when we were returning to the city. Suddenly we heard armor behind us and ("Shit!") we were short on AT ammo. But suddenly one after the other was turned into dust by those A-10s who detected them! Wow!
That was a great moment!
SummaryAll in all your campaign really was big fun. Thank you for your work!
If the voices are recorded and implemented and the missions are polished a bit more (grammar mistakes / cutscenes, etc.), it will be a campaign that (more than already now) is absolutely worthy to download and where the player will get lost for hours in that hunt for and defence of the diary.
Btw. - what was written in that thing??
Or did I miss it?
Btw. 2: The credits worked well too, even though I would suggest you to show them in an separate outro cutscene, if you want. Because after the credits (which should close the campaign) there again comes the debriefing of the last mission.
Thanks again, SaOk!