This is the completely rewritten version.
With many improvements and bug fixes.
(It's still NOT mp compatible!
and I need assistant on converting this into MP,especially making sounds play on all clients is a real hard thing for me now.)
All the infos are inside the readme and the scripts themselves.
You just need to download.
DOWNLOAD DETAILS
Customizable Zombie Simulation v1.1.zip :
v1.1 of CZS without example mission.Please read the CZS_ReadMe under "CZS_Documents" to get started.
CZS_Example.utes.zip :
The example mission for CZS.
Copy to "Documents\ArmA 2\Missions" folder and play/preview from the Editor/Utes, no additional steps required.
Here's the features section of the read me and the change Log :
----------------------------------------------------------------------------------------------------------
N E W F E A T U R E S
----------------------------------------------------------------------------------------------------------
z The zombies hunt intelligently and responds fast to victims.
z You can't fool them by running into water!
z They will not chase helicopters and aircrafts!
z And they will flee from tanks too!
z Unlike other z-mods,
you will not get harmed by zombies that you've just run past quick enough to reach 5m away from him before he attack.
z They'll attack vehicles from realistic positions!
(Though this still has some minor issues!)
z They can damage small vehicles and make you get out!
z They are ranked! Which means the more powerful the zombie is, the more score you'll get by killing it!
z They'll flee from objects that you can put in the arguments, the fear objects!
z They'll flee to objects that you can also put in the arguments, the zombie homes!
z The fleeing mode can be specified!
z The victim shoots the zombie if he has weapon.
Gunners will also engage them.
z The vitims flee from the zombies in the realistic way(thanks for mandoble for this!).
z And vehicles flee too!
z Plus there are many other options to customize the simulation to meet your needs
In fact , there are other things which are not described here, cause they will make the text too long!
(A completely deep features section will be provided in the next version!)
Change Log :
v1.1 (This version)
Major Changes :
- The whole simulation only weights about 344kb!!!
- Performance Issues from previous versions resolved.
- CZS now runs faster and smoother.
- "Hz" is changed to "CZS" for ALL global variables.
- Names of the vars are a bit changed.
(eg. Hz_Shoot is now CZS_Enable_Shooting)
New :
- Multiple Zombie Homes are now available.
(A zombie will flee to the nearest zombie home.But if another home becomes
nearer to him than the first one, he'll switch to that one and will flee to it instead of first one.)
- Actions Debugger
(Shows how many zombies are doing a specific action.
Shows : Zombies Now Hunting/Fleeing/Attacking/Eating and Victims Now Shooting/Fleeing)
Advantages Over Older Versions :
- Zombies are more brutal.
(Unlike previous versions, you will now only have a success rate of 2 out of 10 attempts to run across a herd of zombies, even with the fastest speed!)
- Victims now intelligently flee from the zombies.
(The faster the zombie is, the further the victim will flee from it.)
- More globally customizable options.
(This also means : more any-time customizable options)
Disadvantages Over Older Versions :
- Lesser individually customizable options.
(This also means : lesser customizables via Editor)
v1.0
Fixed :
- Animals are also becoming zombies due to wrong classname check.
- Zombies getting stuck when near a dead victim who is inside a vehicle.
- Replaced nil with _nul/_dump for executing the scripts.
(Thanks to OFPEC thread for the correct usage of nil)
Bug List (for v1.1)(Any bugs reported will be added to the buglist, any bugs being fixed will be strike-throughed.)
- Zombies will not chase player if he is not moving.
- Zombies are attacking choppers even when they're in air.
- Zombies are going prone when they heard gun-fire.(I still don't know how to fix this issue :( )
- Zombies are too weak.
- The sounds can be heard even from a mile away.(I still don't know how to fix this issue :( )
Important Features that lacks in this version :
- There is no infection/spreading system.
- Advanced victim fleeing (flee to nearest ally,nearest base,etc)