All the scripting for the MLRS has been done.
The simulation will be a complete ballistic simulation including some nifty launch and detonation effects. Basically, you put the MLRS on a map, add an infantry, and then in game pick up an MLRS Controller. This will connect you to the MLRS battery's fire control.
At that point, you will be given a set of MLRS related items in your action menu. You request the mission, then switch to your map and single click where you would like the 'rounds' to go. Then you say how many rounds you want. This all gets queued up by the battery fire control, and your mission will take anywhere from 1 minute to a couple minutes to arrive.
All in all, it's a complete ballistic simulation... again, the rounds the rocket launcher fires are the rockets that actually arrive ON target. That means if you are buzzing around inbetween the launcher and the target, there is a chance you will be hit by a rather large obstacle moving at twice the speed of sound.
Unlike most addons, we have no plans to make the MLRS 'highly interactive'. That means that whlie you can drive it around, hopping in the gunner's position will NOT fire missiles (or more likely, result in dead fuzed rockets being launched that do bad things). Fact is, the minimum engagement range for the MLRS is 5km while maximum is 33km.
[CoC]Jostapo