Okay ,here's the fire script.
(The smoke script is in progress,and i also want some more informations from you.
What are the things that you want to do with the smoke script?
For example , smoke on helicopter ,smoke coming out of a house ,etc.
And i am also thinking about adding a particlecircle command the smoke script.
ParticleCircle - Distributes the currenty properties of the smoke in the specified radius.
for example,if the smoke source was emitting 10 smokes(i mean the texture like things) per second.
If you set the radius in the particlecircle command to 10,that 10 smoke things will be distributed inside the 10m radius,which means 10 smoke things will be rising from different locations/points within the radius.
(Well,just to make sure you know that does,maybe you already knew it)
About the fire script
The readme is the script or the script is the readme,whatever.
Just open it and see the comments for full info on the script.
Smoke
I've spent many hours calibrating the smoke effect on the fire script.And this is the best i can do to the smoke emitted by the fire.
If you don't want to have the smoke,just disable it.
Size
You should keep the size/intensity between 1 and 15.(higher than that makes the fire unrealistic,but i haven't put any limitations in the script,so you can still use higher values)
Night
Light was added and it depends on the intensity of fire.
Sound
A fire burning soundsource is added (BIS default fire burning sound) to the object.
And will be removed as soon as the fire is put out or extinguished.
Rain,Water and Wind
As i already said,Fire will react to these three natural factors.
Rain
When the rain started,the fire will eventually wearout.(not immediately!)
(High intensity/size fires take longer to wear out!)
Water
The fire doesn't get extinguished if the object is put in the shallow water.
(the example mission has a tractor on fire,test this feature with that tractor)
Example Mission
The mission has two vehicles on fire,a T-72 and a tractor.
T-72 is half-immersed in water,and the fire is still burning.(showing the Water feature)
The tractor's fire will be extinguished after about 60 seconds(if i remember correctly)
You can use the radio to toggle the fire on the tractor (on/off feature)
and someother things.
Feel free to alter the argument array of the tractor as well as the t-72.
I have one more question with fire script.
Do you want damage to the object on fire?
Like units on fire or a car on fire.
I feel happy helping someone in the community....
(i have problems in my real life, so i enjoy my virtual life here on OFPEC...)
With Best Wishes,
Haroon1992