Yup, this has probably been asked before by many a person starting out - I just couldn't find their posts! S please feel free to direct me if you know where they are
my thesis:-
As everyone who has ever opened a config for a weapon knows, it is possible to define recoils. We can diect the game to use BIS recoils or we can specify our own.
When creating a new set we are presented with 12 values eg:
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
Now as I understand it these are esentially split into four groups of three eg:
{a, a, a, b, b, b, c, c, c, d, d, d}
with each set of three values refering to reaction along axes (correct me if I'm wrong)
With a little experimentation I have been able to get this far:
GroupA ~ how far on each axis the
gun reacts
GroupB ~ how far on each axis the
aim adjusts itself with each shot
GroupC ~ I have tentatively identifed as being the extension of
GroupB for each subsequent shot
Anyone still reading? Hope so, because here's the question:-
Assuming I'm not completely off in my guesses above what do
GroupC and
GroupD do and what effect do the values have on them?
I know, it's all a little long winded, I just am hoping to avoid being given a list of
good values when I'm trying to understand
why the values are what they are.
I've looked on BIKI, I've searched the forums here and on BIS, either I'm simply too incompetent to use the net or people are jealously guarding this knowledge....
TIA