I have a little problem with createUnit command.
People have been complaining about lag in my mission, "Operation Hellfire", and I tried solving it by mass-spawning enemies after first part of the mission.
All I got in return was message:
"Error. Type string expected number"
Here is my script:
~0.5
"SoldierEB" createUnit [getMarkerPos "camp", alpha, 0.5, "PRIVATE"]
~0.1
"SoldierEB" createUnit [getMarkerPos "camp", alpha, 0.5, "PRIVATE"]
~0.1
"SoldierEB" createUnit [getMarkerPos "camp", alpha, 0.5, "PRIVATE"]
~0.1
"SoldierEB" createUnit [getMarkerPos "camp", alpha, 0.5, "PRIVATE"]
~0.1
"SoldierEMG" createUnit [getMarkerPos "camp", alpha, 0.5, "PRIVATE"]
~0.1
"SoldierEMG" createUnit [getMarkerPos "camp", alpha, 0.5, "PRIVATE"]
~0.1
"SoldierEG" createUnit [getMarkerPos "camp", alpha, 0.5, "PRIVATE"]
~0.1
"SoldierELAW" createUnit [getMarkerPos "camp", alpha, 0.5, "PRIVATE"]
~0.5
"SoldierEB" createUnit [getMarkerPos "camp", bravo, 0.5, "PRIVATE"]
~0.1
"SoldierEB" createUnit [getMarkerPos "camp", bravo, 0.5, "PRIVATE"]
~0.1
"SoldierEB" createUnit [getMarkerPos "camp", bravo, 0.5, "PRIVATE"]
~0.1
"SoldierEB" createUnit [getMarkerPos "camp", bravo, 0.5, "PRIVATE"]
~0.1
"SoldierEMG" createUnit [getMarkerPos "camp", bravo, 0.5, "PRIVATE"]
~0.1
"SoldierEMG" createUnit [getMarkerPos "camp", bravo, 0.5, "PRIVATE"]
~0.1
"SoldierEG" createUnit [getMarkerPos "camp", bravo, 0.5, "PRIVATE"]
~0.1
"SoldierELAW" createUnit [getMarkerPos "camp", bravo, 0.5, "PRIVATE"]
~0.5
"SoldierEB" createUnit [getMarkerPos "forest", charile, 0.5, "PRIVATE"]
~0.1
"SoldierEB" createUnit [getMarkerPos "forest", charile, 0.5, "PRIVATE"]
~0.1
"SoldierEB" createUnit [getMarkerPos "forest", charile, 0.5, "PRIVATE"]
~0.1
"SoldierEB" createUnit [getMarkerPos "forest", charile, 0.5, "PRIVATE"]
~0.1
"SoldierEMG" createUnit [getMarkerPos "forest", charile, 0.5, "PRIVATE"]
~0.1
"SoldierEMG" createUnit [getMarkerPos "forest", charile, 0.5, "PRIVATE"]
~0.1
"SoldierEG" createUnit [getMarkerPos "forest", charile, 0.5, "PRIVATE"]
~0.1
"SoldierELAW" createUnit [getMarkerPos "forest", charile, 0.5, "PRIVATE"]
~0.5
"SoldierEB" createUnit [getMarkerPos "delta", delta, 0.5, "PRIVATE"]
~0.1
"SoldierEB" createUnit [getMarkerPos "delta", delta, 0.5, "PRIVATE"]
~0.1
"SoldierEB" createUnit [getMarkerPos "delta", delta, 0.5, "PRIVATE"]
~0.1
"SoldierEB" createUnit [getMarkerPos "delta", delta, 0.5, "PRIVATE"]
~0.1
"SoldierEMG" createUnit [getMarkerPos "delta", delta, 0.5, "PRIVATE"]
~0.1
"SoldierEMG" createUnit [getMarkerPos "delta", delta, 0.5, "PRIVATE"]
~0.1
"SoldierEG" createUnit [getMarkerPos "delta", delta, 0.5, "PRIVATE"]
~0.1
"SoldierELAW" createUnit [getMarkerPos "delta", delta, 0.5, "PRIVATE"]
~0.5
"SoldierEB" createUnit [getMarkerPos "fig", epsilon, 0.5, "PRIVATE"]
~0.1
"SoldierEB" createUnit [getMarkerPos "fig", epsilon, 0.5, "PRIVATE"]
~0.1
"SoldierEB" createUnit [getMarkerPos "fig", epsilon, 0.5, "PRIVATE"]
~0.1
"SoldierEB" createUnit [getMarkerPos "fig", epsilon, 0.5, "PRIVATE"]
~0.1
"SoldierEMG" createUnit [getMarkerPos "fig", epsilon, 0.5, "PRIVATE"]
~0.1
"SoldierEMG" createUnit [getMarkerPos "fig", epsilon, 0.5, "PRIVATE"]
~0.1
"SoldierEG" createUnit [getMarkerPos "fig", epsilon, 0.5, "PRIVATE"]
~0.1
"SoldierELAW" createUnit [getMarkerPos "fig", epsilon, 0.5, "PRIVATE"]
Anything I got wrong with the script?
Thanks,
Krieg