[R3F] Revive : A lightweight and efficient revive(Opens a new window to http://www.dailymotion.com/video/xbko...eo2_videogames)Description :This is a lightweight and efficient revive for the multiplayer game. A player who was shot falls into an unconscious state. All medics can revive an unconscious player. The number of revive possibilities can be configured. There are also many other options.
This revive system has been designed by the members of the R3F with the objective to be lightweight and to provide the expected features.
Features and characteristics :- The unconscious state is done with animations and black out video effects
- The medics can revive
via the classic "heal" action menu
- The number of revive possibilities is configurable
- When the player has no more possibilities of revive, he is out of game or he respawns at camp (according to the configuration)
- If there is no medic to revive the player, he can respawn at camp (if allowed)
- A player who is out of game can watch the game in spectator mode (if allowed)
- Markers on unconscious players' position can be shown (configuration)
- The player respawns with the same weapons/magazines as before the death
- Multilingual
via a stringtable (default : english & french)
- Deeply tested : bug free
- MP & JIP compatible
- Lightweight : 20 kB, no public variable neither setVariable
- Configurable : 4 configuration variables clearly explained (in english and french) in a config.sqf file
Installation :The installation is explained step by step in the
INSTALL.pdf (in english and french) file. It can be easily installed on a mission and does not require a lot of knowledge in ArmA 2 mission editing.
Download the [R3F] ReviveVersion :v1.2
- Fix the altitude of the player when he becomes unconscious in a building, on a roof, a bridge, ...
- The installation manual has been enhanced
v1.1
- The "respawn at camp" is now based on the "respawn_xxx" markers system
- The revive requires now 1 to 4 (random) "heal" actions to make the revive process longer
- There is now a briefing on the demo mission
v1.0
- First public release