I've created a destruction RTM for a visitor placed object.
My config\model.cfg and the RTM appear to be working, the object collapses as expected in game.
The problem I'm having is that the RTM speed seems different everytime the destruction occurs.
Either sped-up or slowed down. I need my RTM to playback at a constant rate, otherwise the animation
looks poor.
Any ideas? I've played around with the values in {"BridgeTest\Rtm\BridgeTest.rtm",4,4} but cannot get a consistent speed.
class CfgPatches
{
class BridgeTest
{
units[] = {};
weapons[] = {};
requiredVersion = 0.10;
requiredAddons[] = {};
};
};
class CfgNonAIVehicles
{
class Land_BridgeTest
{
model = "\BridgeTest\BridgeTest.p3d";
simulation = "road";
Armor = 50;
class Destruction
{
animations[]=
{
{"BridgeTest\Rtm\BridgeTest.rtm",4,4}
};
};
};
};