@eegore
I forgot to remove following from player's init:
this exec "script.sqs"
I previously tested it, to see if script works, and forgot to remove it. Pretty newbish error
.
But still, adding those lines into script did not work, for some odd reason.
@Walter_E_Kurtz
I'll look into that, thanks!
Although, the script itself needs to be activated only once.
Because it is stylized death script, where you basically fall to the ground (using playMove command), hear you heart-beats, have a few black-outs and then (if you do not receive medical treatment meanwhile), die.
I am making it for a mission I am working on ("Hellfire").
I am still having a bit of a problem. Every time I get hit, I die, script gets triggered anyways, and I have BIS death scene mixed with my own. I tried adding "player setDammage 0" to the script, but apparently it does not work on already killed units.