actually yes
Last sunday I was thinking "hm, in KP-CTI the ai was much better on defending then MMAI, maybe i should look into those scripts"..
and what a goldmine I discovered.. so been working on implemting that. My goal is to make the MMAI a tough bastard to play against in a "warfare environment", meaning players that buy airplanes, tanks and try to beat the shit of the MMAI. So far the MMAI only been good at making a "battlefield come alive" without being much of a challenge for player.
What I am currently working on is the MMAI starting in the south and the player got a base almost like evolution/domination at the north airfield. It got barracks, hangars, service points, officers barracks (were you can watch the teletext, trying to add more dynamic info) and so on.
Now this is isn't really part of MMAI but think some might be intrested. So will tell how I plan to do things.
* Player can't choose weapon, only class? (i like this but i know many become bitches if they don't get their gun) (class are like pilot, medic, crew, squadleader (can lead ai), at soldier, sniper, mg.. maybe spec op?)
* Limit airplanes/choppers.
* normal vehicles can be spawned, so "unlimited".
* POW camp, returning POW's should give some bonus, not sure what.
EDIT. Can show current setup:
[[0,"Soldier"],[5,"Medic"],[10,"Machinegunner"],[10,"AA Soldier"],[15,"AT Soldier"], [15,"Sniper"],[20,"Squadleader"],[30,"Spetznatz"], [10,"Crew"], [25,"Pilot"]];
the number is how many points you need to switch to that role and then those are removed, so you could of course spawn into a AT soldier, drop the weapons and spawn into a sniper so you get the sniper+rpg kit.. but it would cost 30 points.
I was thinking soldiers can use only uaz, ural and possible btr90. Crew can use btr90, bmp3, t72, t90..
Pilot can fly everything..
for special forces, they can call in vodkniks in the base (but also soldiers can drive them, wouldn't be realistic), but the special forces are also allowed to make custom gear.
Good or bad idea?