Next question. Whats the proper structure for an identity entry in the description.ext these days? The following version works, but gives an error message regarding glasses (no entry cfgGlasses). It's possible to click OK and continue, and the spectables show up alright in game.
class CfgIdentities
{
class p11
{
name = "Sarge";
face = "Face33";
glasses = "spectacles";
speaker = "male1";
pitch = 1.00;
};
Ignorethe bold face typing. Those are my entries and they are working. It's the template that causes an error. I suspect that ArmA2 would prefer something else than glasses = "spectacles"; in the third paragraph. But what?