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Author Topic: Music&Sound&Radio tutorial  (Read 22374 times)

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Maclav

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Re:Music&Sound&Radio tutorial
« Reply #90 on: 01 Oct 2004, 19:25:27 »
great tutorial at least i`ve understood this, though i tried 3 other tuts already.

Offline El Fisho

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Re:Music&Sound&Radio tutorial
« Reply #91 on: 19 Oct 2004, 14:10:40 »
!THANKS!

This is just what is needed. A full tutorial on radio + music + sound.

It's the thing that always gets me!

But now I have a good refrence to use  :D ;D :D

Offline 456820

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Re:Music&Sound&Radio tutorial
« Reply #92 on: 13 Nov 2004, 11:15:47 »
I can get the sound to play but the text on the screen doesnt show up. i dunno wat it is and im sure ive done the descriptions.ext and stringtable.csv files right. (im not even sure wat a stringtable.csv file does or y u need it?) but anyway any1 know y the text dont show up?????

Offline C0LDSt33L

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Re:Music&Sound&Radio tutorial
« Reply #93 on: 13 Nov 2004, 11:35:43 »
@ 456820

I'm not sure why flashpoint does this. You can get round it by using the cuttext command. eg

CutText["Blah blah blah","PLAIN DOWN"]

This will not make the text disappear with sound.

Offline campbell

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Re:Music&Sound&Radio tutorial
« Reply #94 on: 25 Nov 2004, 06:47:52 »
class CfgMusic
{
tracks[]=
{
jade, blink
};

class jade
{
name = "jade";
sound[] = {\music\jade.ogg, db+0, 1.0};
};
class blink
{
name = "hates me";
sound[] = {\music\hates me.ogg, db+0, 1.0};
};
};
This is the file iam using convert to ogg says file not found? hates me is the song what iam doing wrong? saved file as description.ext.

Offline Planck

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Re:Music&Sound&Radio tutorial
« Reply #95 on: 25 Nov 2004, 20:43:00 »
Three things here.

1./   tracks[]={jade, blink};

You have no track called blink defined.

2./   sound[] = {\music\hates me.ogg, db+0, 1.0};

I'm don't think spaces are allowed in file names.

3./   The track 'hates me' is not in the tracks list

Anyway try hates_me instead


Planck
« Last Edit: 25 Nov 2004, 20:44:50 by Planck »
I know a little about a lot, and a lot about a little.

Offline campbell

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Re:Music&Sound&Radio tutorial
« Reply #96 on: 28 Nov 2004, 23:02:49 »
redid file says file not found Can you give me a stickey with file1 as song? do i need a sound file to? i been searching all tuts still wont work. Newbee at this help Please!!!!!!               class CfgMusic
{
tracks[]={file1};


class file1
{
name = "file1";
sound[] = {\music\file1.ogg, db+10, 1.0};
};


};
This is the one iam using Now. and will song be with the rest of OFP Music?                                                                    

Offline Planck

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Re:Music&Sound&Radio tutorial
« Reply #97 on: 28 Nov 2004, 23:26:48 »
No

I have no idea where you are getting 'file1' from.

Is it a music file of your own?
There is no music file of that name that came with the game.

There is however 01.ogg through to 16.ogg.
They are in the Music.pbo


Try:


class CfgMusic
{
tracks[]={01};

class 01
{
name = "01";
sound[] = {\music\01.ogg, db+10, 1.0};
};
};

See if it plays ok

Planck
« Last Edit: 28 Nov 2004, 23:28:59 by Planck »
I know a little about a lot, and a lot about a little.

Offline campbell

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Re:Music&Sound&Radio tutorial
« Reply #98 on: 29 Nov 2004, 01:01:04 »
its a music file i converted to ogg? i renamed it to file1?

Offline Planck

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Re:Music&Sound&Radio tutorial
« Reply #99 on: 29 Nov 2004, 01:09:15 »
ok

Well it needs to be in a folder called music.......and that folder needs to be in your mission folder.


Planck
I know a little about a lot, and a lot about a little.

Offline campbell

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Re:Music&Sound&Radio tutorial
« Reply #100 on: 29 Nov 2004, 05:14:04 »
Did that says file not found and where shoyld music show up in trigger?    How do i get song to play with trigger?
« Last Edit: 30 Nov 2004, 00:07:09 by campbell »

Offline Morglor9

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Re:Music&Sound&Radio tutorial
« Reply #101 on: 12 Dec 2004, 20:52:50 »
Great tute Navy_Seal, hats off to ya. I'm kinda new to music and sounds, and it really helped. Just one thing though. Every music/sound/radio overlooks this one great sound program, Audacity audacity.sourceforge.net/. It's a great program that I found, allows you to edit and export ass .ogg, just thought I'd let people know about it.
Cymbaline

JohnBart_HU

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Worked until now...
« Reply #102 on: 27 Dec 2004, 20:33:20 »
Hi all!
First of all, sorry for my english... I'm hungarian... :D
The tutorial is really good, but I make missions with sound and music since I have OpFlash legally (so I didn't need any sound tutorial - until now  :-\)... But now, my problem:
I'm making right now a campaign, on the island of Everon... I'm using some addons (partisans, police forces... etc.), but the key points of my campaign are 2-3 flashback missions, i'd like to make them with the Seb_Ia_Drang island + some of the SEB addons (using NAM Pack v2). My problem: I can't import music and sound to these Vietnam-style missions! I had no problems with the Everon missions - i stuffed a lot of sounds and music to them... I'm making the Vietnam-missions the same way as the Everon-Missions (description.ext,triggers with playmusic "musicname") - the program simply says, it couldn't find the music AND sound files! >:( I'm using DBPoweramp... Sound files converting options: 44100Hz, Mono, Constant Bitrate, 64kbps, Preserve ID Tags checked... (and the converted files worked until now). I thought, the OpFlash install is corrupted, but the program still recognizes the SAME files in another mission (I imported them to Everon, there were no problems...)
My question:
Why could I make missions with sounds & music in Everon, and why not in SEB_Ia_drang?
Please help me solve this problem - i don't have much time making opflash missions (it's winter holiday now) and I'd like to make the Vietnam-missions in the remained time...

Thanks for your help!

JohnBart_HU

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Come on, guys!
« Reply #103 on: 20 Jan 2005, 21:10:00 »
Hey guys! Come on! One month have passed since my post... ::) What should I do??? Please help me!

Offline macguba

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Re:Music&Sound&Radio tutorial
« Reply #104 on: 13 May 2005, 20:21:09 »
JohnBart_HU, this is a tutorial thread.   It is designed to give information.  

Start a new thread on this board and ask your questions there - you'll get a better response.     Your English is fine btw.   ;)
Plenty of reviewed ArmA missions for you to play