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{ _leader = leader _x; {removeAllItems _x} foreach _x; if ( (not isnull _leader) and (side _leader == east) ) then { if ((random 1) < 0.3) then { _x addWeapon "itemMap"; }; if ((random 1) < 0.3) then { _x addWeapon "itemRadio"; }; };} forEach allGroups;