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Debug Console for ARMA 2 (ACCEPTED)
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Topic: Debug Console for ARMA 2 (ACCEPTED) (Read 4847 times)
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Gaia
Members
Bohemia Interactive Senior Game Designer
Debug Console for ARMA 2 (ACCEPTED)
«
on:
01 Jun 2009, 18:36:17 »
Hello,
I improved my unofficial debug console from ArmA1 and ported it to ARMA 2.
Since I'm not planning to continue working on it, feel free to improve it as you wish.
OFPEC DOWNLOAD
«
Last Edit: 10 Aug 2009, 15:51:50 by hoz
»
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i0n0s
Moderator
Re: Debug Console for ARMA 2
«
Reply #1 on:
01 Jun 2009, 19:31:03 »
Nice one
I discovered only one flaw:
Enter only activates the last command-line and not the last active one.
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ViperMaul
Members
Re: Debug Console for ARMA 2
«
Reply #2 on:
08 Jun 2009, 17:50:46 »
Thanks again for updating this PBO. I am sure many like myself use this many times a day!! It saves me tons of time, unpaid time. LOL!! Unpaid time is many times more valuable than paid time.
Thanks again for your contribution!!
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ViperMaul
Theatre of War (Co-Lead Dev)
ACE (Jr Project Manager)
mikey
Former Staff
Whitespace Whore
Re: Debug Console for ARMA 2
«
Reply #3 on:
24 Jun 2009, 14:47:10 »
A little bugfix
The author forgot to add an entry in the scripts for the bottom textBox (stra_cmd6), so when reopening the debugger the code in that box disappeared.
All changes were marked by a "// mike:
reason
"
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loki72
Former Staff
Re: Debug Console for ARMA 2
«
Reply #4 on:
24 Jun 2009, 22:16:39 »
yup.. this is a good one.. took me 0.5 seconds to decide to add a Gaia button in the lost key.
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Debug Console for ARMA 2 (ACCEPTED)
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