@Loki72
Thanks for posting those. I will take a look at them and report back my findings.
EDIT: I was able to find exactly what I needed in one of those sample missions. Thanks again for posting them Loki72!
For anyone else trying to figure out how to HALO over and over again, here's what works for me.
Use this script in your mission folder:
;
********************************************
; Script File for ArmA2
; Made by: Cyborg11
; Version: 1.0
; ********************************************
_unit = _this select 1;
;hint format ["%1",_unit];
_unit action ["eject",MV22];
[_unit] exec "ca\air2\halo\data\Scripts\HALO_getout.sqs";
Then on the aircraft your unit will be jumping from put the following in the initialization:
this addaction ["HALO","halojump.sqs"];
For this example, the name of my aircraft is MV22. If you change the name of the aircraft you will need to change it in the script as well.