Hey OFP_f3d3, thanks for your detailed response!
i got a problem with something at the last mission after Saint Pierre, i get an error that talks something about an addon of a DMX_policie_brdm.
Weird. Last time I played through the campaign, there were no "missing addon" errors. Moreover, the police BRDM is part of the police vehicles pack so if they appear without any problem in the credits mission, why does the BRDM not? Will take a look at it.
Because they're also nuts, like the protagonist.
OK, so here it goes: I originally planned more music segments in the campaign besides the opening and ending rap to deepen the fun factor and the airy nature of the story. E.g. there would have been a segment with the "rap guy" right after Shopping too, when Hades and Fenyvesi escape from the anarchist reinforcements. Eventually, I left most of them out because it would take a hell of a lot of time to edit them, but would serve no real function whatsoever. The Antagonist Rap however stayed, as I concluded that it would be a really unusual way to introduce the bad guys of the story.
i noticed something wuite weird, nobody fires a the "black smuggler" as player calls him. at the beginning they only shoot at the police car.
Since OpFlash does not have the allowdamage command (and the separatists are horrible when it comes to aim
), I decided to achieve the "action movie"-feeling by having them targeting a couple of invisible targets and the police car. It looks good, and also keeps alive a mission-critical person.
the ones that eject from the chopper are dead because they hit the floor too fast.
No matter how high I set FlyInHeight, the chopper keeps flying in the same height. Anyway, most of them survives parachuting (not to mention that it looks alright in a comical campaign
).
Yes, if everything works as I planned, you cannot stop the chopper. They are meant to escape.
I truly am amazed. I've never encountered this error in this mission. In fact, the end trigger is as easy as possible in OFP: the chopper takes off when every enemy is defeated, while the mission ends when the chopper arrives above the prison.
Do you receive the "Mission Completed!" title when the Mi-17 arrives?
The next mission where you have to stop a military convoy everything goes fine until the chopper appears and the the mission ends . I thought something was wrong so i gave another try now i have to take down the chopper, i fire 9 RPGs until i hit it (I think i must practice that)
Again, could you tell me exactly how did the mission end? Did the debriefing appear before the in-game cutscene of the helicopter or after it? Did you wait some time with the chopper flying above you before it ended, or did it finish as soon as the Mi-2 arrived? I never experienced such a bug.
As for the RPG: Check the ammunition trucks, you'll find a Strela in one of them. Alternatively, why don't you use a PK?
Not exactly. The hero remarks that all the building doors are closed, but there is also a telephone in the car.
Again, I am clueless. The end trigger is really-really simple, the mission should finish as soon as the first police BRDM reaches the vicinity of the buildings next to the road (where the green Skoda stays).
How far did they stop from those buildings? Did you block their path? I can tweak the end trigger, but apart from that, I really have no idea why it doesn't work at you.
Then here comes bug, the cops arrive in groups of 3 guys but they took almost 15 game minutes to arrive to my location. as i eliminate the last cop cars the mission ends correctly.
The reinforcements consist of two waves, the first being a police convoy the second a military contingent. I never had such a problem with them. In fact, every time I played that mission, I had to be really fast in getting out the car and then sending everyone in the city to take cover.
Could you elaborate on this bug a bit more? Do the reinforcements arrive in vehicles, or on foot? How much of them arrive at once? I don't think I can do anything about this (lest I can reproduce it somehow), but I'll see to it of course.
Again, thank you for your detailed feedback, and I'm really happy that you enjoyed the campaign, despite the flaws it has.
P.D.: Add a video were the Karoly goes into a psichiatric hospital for the rest of his life (Admit it, this guy i completely nuts)
LOL.