Hello, Gnat. Thanks for the quick response. Here are the answers to your questions...
- Can you see your terrain in Buldozer? Yes, I can see it without a problem.
- What size is your mask and sat files Both are 10240x10240 pixels.
- Have you counted the number of colours in your Mask file If I'm correctly reading the information displayed by the GIMP image editor, I used four colors.
- Have you tried with an alternative 1 colour mask No, I never thought of trying that. Should I just create a single image made up of one single color without any terrain outline?
- Does the RGB colours in your mask match the layer file Yes, they do.
- What terrain tile files (and layer file) have you got set up I'm using rvmat and paa files extracted from some existing terrains - saralite and avgani, I believe. I did rename the files so that it'd be easier to tell at a glance what they contain.
Paste a copy of you layer file. Here it is...
class Layers
{
class desert1
{
texture = "ca\korengal\data\desert1_mco.paa";
material="ca\korengal\data\desert1.rvmat";
};
class browngrass1
{
texture = "ca\korengal\data\browngrass1_mco.paa";
material="ca\korengal\data\browngrass1.rvmat";
};
class grit1
{
texture = "ca\korengal\data\grit1_mco.paa";
material="ca\korengal\data\grit1.rvmat";
};
class mud1
{
texture = "ca\korengal\data\mud1_mco.paa";
material="ca\korengal\data\mud1.rvmat";
};
};
class Legend
{
picture="ca\korengal\source\mapLegend.png";
class Colors
{
/// color names should correspond to surface layer names
browngrass1[]={{255,255,0}};
grit1[]={{0,255,0}};
desert1[]={{99,55,0}};
mud1[]={{0,0,255}};
}
};
Please let me know if additonal information might be helpful. Thanks again for your help!