YouTube Video showing the Petal and Ballute retarders in Action (with a very basic/simple dropscript based on some stuff by mando (with his permission!!!)
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http://www.youtube.com/watch?v=j0wsOcDXCwg&eurl=http%3A%2F%2Fwww.vigilante-systems.webs.com%2F&feature=player_embeddedThis Video showing an A-10 dropping each two of RET and AIR respectively.. one in lowdrag the other in highdrag mode/animation (to AIR rotating while at it
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--------------------- problem stuffe heere ----------
hey... no model.cfg or binarizing for that is in the public release ... but i do pack them all the same way and all have the same setup like
$PBOPREFIX$ // i.e. VIG_Mk80 or VIG_CBU, the folder name containing the following
foldername/
config.cpp with some base definitions and #define VIG_MK80.hpp or VIG_CBU.hpp nothing else
then in VIG_MK80.hpp or VIG_CBU.hpp theres the stuff i just posted at pastebin...
VIG_MK80 (working as intended and described above, see some YTvideos on my wiki)
http://pastebin.com/m6f13d207(pls ignore the bombcart part... its not going somewhere... at least right now ...)
VIG_CBU: (not working but i did try to recreate the same structure)
http://pastebin.com/m780f29ffright now its the following situation...
VIG_MK80 is madeup with four p3d right now (mk81.p3d,mk82.p3d,mk84.p3d) each containing all stuff for the various versions (dont know if that was a good idea, size and performance wise) i.e. each contains the LDGP, the RET and the AIR sections or JDAM or not depending on version needed (there are no AIR or JDAM mk81 and there are no RET Mk84, too big even Mk83 with petal retarder is not real)
VIG_CBU uses right now only one p3d for the SUU-6x Dispenser ... no hidden selections needed there, the different variants come from different payloads ... later on
short explanation:
LDGP = Low Drag General Purpose i.e. 'normal' freefall bombfins // not animated
RET = Petal Retarder // animated
AIR = Ballute Retarder // animated
JDAM = Different Tail and Finkit // not animated
the others like LASER or TV are of no interest right now ... and the fuze animations work also very well on all models variants...