well i would appreciate if you could put a few of them walls in a mission and shoot them with an at to see if it happesn again mate.
the script is merely an eventhandler in the units init, maybe its the wrong ammo or because i am using XEH , thats no biggy like i said, just wanna know whats causing the geo error,
the bus shelter is not final configed ,i will add a function that asks if posts a b c d e or else etc to demolish when appropiate, its merely a material test at this moment and also i want to find if i can animate a single object and leave its geo
still alive and the dedi accepts or do i need to create a middle and leave the outer solid ,
cheers fr any input
DB