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Author Topic: What can't be done with OFP engine limits  (Read 4541 times)

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Skaircro

  • Guest
Re:What can't be done with OFP engine limits
« Reply #15 on: 03 Nov 2002, 17:16:14 »
What about a penguin with a mini scud straped to its back?

PunkerSXDX

  • Guest
Re:What can't be done with OFP engine limits
« Reply #16 on: 03 Nov 2002, 20:44:43 »
Or Sharks With Frickin' Lazer Beams Attached to their Heads, or illtempered Sea Bass!  :D or a whole Evil Petting Zoo!

CrunchyFrog

  • Guest
Re:What can't be done with OFP engine limits
« Reply #17 on: 05 Nov 2002, 00:25:50 »
theres nothing stopping you making an armoured wheeled vehicle, it just then comes under the limits of the car simulation
It armoured wheeled vehicles wheels won't turn.

Yes they will

Offline Davies1

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  • Bugger this for a game of soldiers!
Re:What can't be done with OFP engine limits
« Reply #18 on: 05 Nov 2002, 00:58:32 »
is it me or do we have a loverly wheeled armoured bdrm?

Maybe i am wrong. Perhaps you mean wheeled vehicles that have big guns like armour?
Beer is the fuel for the Heavy Metal Engine.

Eviscerator

  • Guest
Re:What can't be done with OFP engine limits
« Reply #19 on: 05 Nov 2002, 01:16:51 »
theres nothing stopping you making an armoured wheeled vehicle, it just then comes under the limits of the car simulation
It armoured wheeled vehicles wheels won't turn.

yep, wrong again, im not sure what youre trying to say, probably that simulation=tank; cant have turning wheels and cars cant have rockets so you cant have wheeled armoured cars with rockets..., but the car simulation can still be armoured, just look at the brdm :)

PunkerSXDX

  • Guest
Re:What can't be done with OFP engine limits
« Reply #20 on: 05 Nov 2002, 04:52:46 »
The Game engine is weird!  :-X

Crassus

  • Guest
Re:What can't be done with OFP engine limits
« Reply #21 on: 05 Nov 2002, 08:39:27 »
The terrain will not support bi/tripods. ::)

bigdog632

  • Guest
Re:What can't be done with OFP engine limits
« Reply #22 on: 26 Jan 2003, 08:12:32 »
soldiers swimming on the surface or the water not running on the botton, jumping, a good flight model. aircraft that dont travel faster than the designated top speed (choppers moving to fast) vehicles that dont linger in the air to much.
strait firing bullets?
this is prolley rather late to add but jumping would make it another delta force or counter strike game with people running around hopping to avoid bullets

Offline Colonel_Klink

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  • Independent Addon Creator
    • DC3D Game Modelling Zone
Re:What can't be done with OFP engine limits
« Reply #23 on: 26 Jan 2003, 09:39:29 »
Rebel without a pause...D.I.L.L.I.G.A.F.

Scorpio

  • Guest
Re:What can't be done with OFP engine limits
« Reply #24 on: 26 Jan 2003, 12:01:45 »
 ;D

DeadMeatXM2

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Re:What can't be done with OFP engine limits
« Reply #25 on: 26 Jan 2003, 15:55:18 »
hehe, you know there is actually a detachment in the Falklands that has to go out and stand the Penguins back up after a helicopter or aircraft flies over...

sounds wierd, but its true...

Skaircro

  • Guest
Re:What can't be done with OFP engine limits
« Reply #26 on: 26 Jan 2003, 16:43:07 »
hehe... so is it actually possible to make a penguin as a "soldier unit", (new model and textures, standard animations and defined areas, and a cpp that says treat this wacky shaped model as a soldier?)

A friend seriously wants me to make that penguin scud unit!  ::)

I imagine the scud thing wouldnt work but thats cool. A penguin with a m16 would be pretty intimidating!  ;D

Josef

  • Guest
Re:What can't be done with OFP engine limits
« Reply #27 on: 26 Jan 2003, 18:56:40 »
www.operation-scifi.com
Here you have several vehicles with multiple gun positions, for the Warhamemr 40k mod...

This includes the Thunder Hawk and Predator...But they are not released...yet...

Some guy once said he'd made a four legged animal, with new animations...

I saw a scuba suit and a script for it to...

I know the forum does not support science fiction mods, but as this is the only example(and perhaps the best) I could think of I posted it...

I regard this as on-topic...
« Last Edit: 27 Jan 2003, 19:35:51 by Josef »

STGN

  • Guest
Re:What can't be done with OFP engine limits
« Reply #28 on: 27 Jan 2003, 11:49:50 »
What about some dinosarus it would be fun to se then running around hunting the civils ana then you could come in your little A-10 LGB and blow your self up(S :-X :-X t plane) or make a kimikatze in to one of the dinos.
STGN

SpecOpWarrior

  • Guest
Re:What can't be done with OFP engine limits
« Reply #29 on: 28 Jan 2003, 08:18:33 »
1. !!! ANIMALS !!!

-animals are definately a possibility, with the new animation
 editor has been released (thank the maker)-

2. Armoured wheeled vehicles

-I dunno, but that BRDM thing seems like it has no treads
  to me ;)


3. Missiles which will be fired from cars (not tanks) and boats

-Sure it is, in O2 and in the CPP, give it tank properties,
  thats what we are doing ;)-
 
4. Multiple firing points on vehicles

Well, I think this is out to date post anyway, but incase you have not noticed, there was a boat made, and ithas like...9 diffrent firing areas on it.
Dont ask me how he did it, but I am guessing it's a vehicle connection script that goes with the addon...