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Author Topic: What can't be done with OFP engine limits  (Read 4543 times)

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Stalker

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What can't be done with OFP engine limits
« on: 01 Nov 2002, 19:58:24 »
Here's the list of thing which can't be done with OFP engine:
1. !!! ANIMALS !!!
2. Armoured wheeled vehicles
3. Missiles which will be fired from cars (not tanks) and boats
4. Multiple firing points on vehicles
P.S. If you have something to add to the list please post here.
P.P.S. I hope this topic will become sticky.

Eviscerator

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Re:What can't be done with OFP engine limits
« Reply #1 on: 01 Nov 2002, 20:31:05 »
5: Pixies

Ranger Bob

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Re:What can't be done with OFP engine limits
« Reply #2 on: 01 Nov 2002, 21:06:40 »
I  always thought you could mke armoured Vehicles.

Schoeler

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Re:What can't be done with OFP engine limits
« Reply #3 on: 01 Nov 2002, 23:48:32 »
Wrong! Animals can be done, but they aren't going to be "alive" in the game like humans and they wouldn't be able to move around freely.  But any fool with the talent to model a car or person can surely model an animal for background scenery purposes.  Make a few basic rtm animations with the new animation editing ability and voila, youv'e got an animal that is mostly static but appears alive.  It'd be funny to shoot it though and watch it blow up and smoke like an object though wouldn't it?

Jakerod

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Re:What can't be done with OFP engine limits
« Reply #4 on: 02 Nov 2002, 01:06:37 »
depending on what you mean you can make an armored whelled vehicle...BRDM for example.

PunkerSXDX

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Re:What can't be done with OFP engine limits
« Reply #5 on: 02 Nov 2002, 01:48:57 »
The Wheels on the M113 Move! (in V. 1.85 Any way)

Ferret Fangs

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Re:What can't be done with OFP engine limits
« Reply #6 on: 02 Nov 2002, 06:17:03 »
6.) The Death Star

7.) Edible panties
 
8.) Godzilla

9.) Nuclear powered parachutes
 
and last but certainly not least,

SURVEY SAYS...

10.) My WIFE!

Eviscerator

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Re:What can't be done with OFP engine limits
« Reply #7 on: 02 Nov 2002, 08:56:27 »
theres nothing stopping you making an armoured wheeled vehicle, it just then comes under the limits of the car simulation

captain caffeine

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Re:What can't be done with OFP engine limits
« Reply #8 on: 02 Nov 2002, 22:50:22 »
 
 Shells fired from big guns will not travel full length of islands
Disappear after a cetain distance

PunkerSXDX

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Re:What can't be done with OFP engine limits
« Reply #9 on: 02 Nov 2002, 23:12:43 »
Trenches, Flying Monkeys, Ompa Loompas, Submarines, Sub Sandwiches, Teleporters, TacLights, Jumping, Dead Enemy Soldiers!, Harrriers (but this might Change soon), BHD Missions, and Many Many More...  :D

Vyper

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Re:What can't be done with OFP engine limits
« Reply #10 on: 03 Nov 2002, 00:36:32 »
Mexican Pornstars with big bellies and moustaches.


Vyper

P.S. Been a while since i've been around these here parts.........BECAUSE I WAS IN A BUS CRASH MAN YAAAAAAAAARS

Jakerod

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Re:What can't be done with OFP engine limits
« Reply #11 on: 03 Nov 2002, 06:16:25 »
Punker you can actually make most of those things... I can teleport guys... AN Ompa Loompa would be cool. Submarine has already been done and same with trenches... But i think we need Ompa Loompas and the big chocolate factory.... Ompa Loompa dupade Do....machine gun fire..... as of 0500 hours, your chocolate factory was taken over by Soviet Forces... You must move in and save all the remaining Ompa Loompas.  :) :) :) ;D

DR_EVIL

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Re:What can't be done with OFP engine limits
« Reply #12 on: 03 Nov 2002, 06:19:14 »
soldiers swimming on the surface or the water not running on the botton, jumping, a good flight model. aircraft that dont travel faster than the designated top speed (choppers moving to fast) vehicles that dont linger in the air to much.
strait firing bullets?

Ferret Fangs

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Re:What can't be done with OFP engine limits
« Reply #13 on: 03 Nov 2002, 07:54:12 »
Llama's ;D
You guys are just Oompa Loompa Fricken nuts. Flying Monkeys... now that is cool.
I wonder how many things that are impossible wth OFP's engine, ARE possible in VBS1?
Just wondering...

Stalker

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Re:What can't be done with OFP engine limits
« Reply #14 on: 03 Nov 2002, 15:20:04 »
theres nothing stopping you making an armoured wheeled vehicle, it just then comes under the limits of the car simulation
It armoured wheeled vehicles wheels won't turn.

Skaircro

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Re:What can't be done with OFP engine limits
« Reply #15 on: 03 Nov 2002, 17:16:14 »
What about a penguin with a mini scud straped to its back?

PunkerSXDX

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Re:What can't be done with OFP engine limits
« Reply #16 on: 03 Nov 2002, 20:44:43 »
Or Sharks With Frickin' Lazer Beams Attached to their Heads, or illtempered Sea Bass!  :D or a whole Evil Petting Zoo!

CrunchyFrog

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Re:What can't be done with OFP engine limits
« Reply #17 on: 05 Nov 2002, 00:25:50 »
theres nothing stopping you making an armoured wheeled vehicle, it just then comes under the limits of the car simulation
It armoured wheeled vehicles wheels won't turn.

Yes they will

Offline Davies1

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Re:What can't be done with OFP engine limits
« Reply #18 on: 05 Nov 2002, 00:58:32 »
is it me or do we have a loverly wheeled armoured bdrm?

Maybe i am wrong. Perhaps you mean wheeled vehicles that have big guns like armour?
Beer is the fuel for the Heavy Metal Engine.

Eviscerator

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Re:What can't be done with OFP engine limits
« Reply #19 on: 05 Nov 2002, 01:16:51 »
theres nothing stopping you making an armoured wheeled vehicle, it just then comes under the limits of the car simulation
It armoured wheeled vehicles wheels won't turn.

yep, wrong again, im not sure what youre trying to say, probably that simulation=tank; cant have turning wheels and cars cant have rockets so you cant have wheeled armoured cars with rockets..., but the car simulation can still be armoured, just look at the brdm :)

PunkerSXDX

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Re:What can't be done with OFP engine limits
« Reply #20 on: 05 Nov 2002, 04:52:46 »
The Game engine is weird!  :-X

Crassus

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Re:What can't be done with OFP engine limits
« Reply #21 on: 05 Nov 2002, 08:39:27 »
The terrain will not support bi/tripods. ::)

bigdog632

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Re:What can't be done with OFP engine limits
« Reply #22 on: 26 Jan 2003, 08:12:32 »
soldiers swimming on the surface or the water not running on the botton, jumping, a good flight model. aircraft that dont travel faster than the designated top speed (choppers moving to fast) vehicles that dont linger in the air to much.
strait firing bullets?
this is prolley rather late to add but jumping would make it another delta force or counter strike game with people running around hopping to avoid bullets

Offline Colonel_Klink

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Re:What can't be done with OFP engine limits
« Reply #23 on: 26 Jan 2003, 09:39:29 »
Rebel without a pause...D.I.L.L.I.G.A.F.

Scorpio

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Re:What can't be done with OFP engine limits
« Reply #24 on: 26 Jan 2003, 12:01:45 »
 ;D

DeadMeatXM2

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Re:What can't be done with OFP engine limits
« Reply #25 on: 26 Jan 2003, 15:55:18 »
hehe, you know there is actually a detachment in the Falklands that has to go out and stand the Penguins back up after a helicopter or aircraft flies over...

sounds wierd, but its true...

Skaircro

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Re:What can't be done with OFP engine limits
« Reply #26 on: 26 Jan 2003, 16:43:07 »
hehe... so is it actually possible to make a penguin as a "soldier unit", (new model and textures, standard animations and defined areas, and a cpp that says treat this wacky shaped model as a soldier?)

A friend seriously wants me to make that penguin scud unit!  ::)

I imagine the scud thing wouldnt work but thats cool. A penguin with a m16 would be pretty intimidating!  ;D

Josef

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Re:What can't be done with OFP engine limits
« Reply #27 on: 26 Jan 2003, 18:56:40 »
www.operation-scifi.com
Here you have several vehicles with multiple gun positions, for the Warhamemr 40k mod...

This includes the Thunder Hawk and Predator...But they are not released...yet...

Some guy once said he'd made a four legged animal, with new animations...

I saw a scuba suit and a script for it to...

I know the forum does not support science fiction mods, but as this is the only example(and perhaps the best) I could think of I posted it...

I regard this as on-topic...
« Last Edit: 27 Jan 2003, 19:35:51 by Josef »

STGN

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Re:What can't be done with OFP engine limits
« Reply #28 on: 27 Jan 2003, 11:49:50 »
What about some dinosarus it would be fun to se then running around hunting the civils ana then you could come in your little A-10 LGB and blow your self up(S :-X :-X t plane) or make a kimikatze in to one of the dinos.
STGN

SpecOpWarrior

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Re:What can't be done with OFP engine limits
« Reply #29 on: 28 Jan 2003, 08:18:33 »
1. !!! ANIMALS !!!

-animals are definately a possibility, with the new animation
 editor has been released (thank the maker)-

2. Armoured wheeled vehicles

-I dunno, but that BRDM thing seems like it has no treads
  to me ;)


3. Missiles which will be fired from cars (not tanks) and boats

-Sure it is, in O2 and in the CPP, give it tank properties,
  thats what we are doing ;)-
 
4. Multiple firing points on vehicles

Well, I think this is out to date post anyway, but incase you have not noticed, there was a boat made, and ithas like...9 diffrent firing areas on it.
Dont ask me how he did it, but I am guessing it's a vehicle connection script that goes with the addon...

Liquid_Silence

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Re:What can't be done with OFP engine limits
« Reply #30 on: 28 Jan 2003, 13:42:50 »

3. Missiles which will be fired from cars (not tanks) and boats

-Sure it is, in O2 and in the CPP, give it tank properties,
  thats what we are doing ;)-

3: what about the fact that your car can now turn on the spot?

Navy Captain

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Re:What can't be done with OFP engine limits
« Reply #31 on: 28 Jan 2003, 17:00:11 »
Repelling from Helos

shooting your rifle from the Helo

Avenger HMMWV

SAM's that miss your aircraft because of chaff and flares

working chaff and flares on Helos

Better clipping

Inteligent AI, who climb rooftops to get extracted by your awaiting MH-6
................................................ PRICELESS

Staying on a Ship when it moves, IE: not falling into the water when the dang LSD moves in the water

ALL CURRENTLY IMPOSSIBLE DUE TO THE OFP ENGINE!

Bronski

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Re:What can't be done with OFP engine limits
« Reply #32 on: 28 Jan 2003, 17:42:38 »
You can repel from helicopters.  You just have to use a script.  It may not be very pretty but it does work.

DeadMeatXM2

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Re:What can't be done with OFP engine limits
« Reply #33 on: 28 Jan 2003, 18:24:23 »
you can also have working flares on any air vehicle, heck, even a bloke could have flares... They just dont work like real flares, but very close....
« Last Edit: 28 Jan 2003, 18:25:06 by DeadMeatXM2 »

Josef

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Re:What can't be done with OFP engine limits
« Reply #34 on: 28 Jan 2003, 21:14:34 »
Shooting from helo could be done, just make a helo that use the attach vehicle script and attach a rifle, munted on a pintle.....

 ;DBINGO ;D

Offline Terame

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Re:What can't be done with OFP engine limits
« Reply #35 on: 17 Mar 2003, 06:25:56 »
You can repel from helicopters.  You just have to use a script.  It may not be very pretty but it does work.

Saw this reply... could you tell me how to script this?

I have been trying to work this into a mission for aaaaages :)

thx in advance
You can travel to infinity though the endless passages of the cosmos. Even
better this belongs to you. This is your mind

Josef

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Re:What can't be done with OFP engine limits
« Reply #36 on: 17 Mar 2003, 14:35:10 »
Scripts Beta Testing>Rapell MP v2

Looks nice too...

RP

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Re:What can't be done with OFP engine limits
« Reply #37 on: 17 Mar 2003, 20:24:50 »
I'd like the AI would't go through walls and buildings, like they do sometimes. I hate to be killed by a dude i didn't see cuz he was inside a wall!
And then, when we want them to walk through an open gate, they simply don't do it!
I would rather prefer to have this fixed, insted of penguins and flying monkeys, or even godzilla.

Kaliyuga

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Re:What can't be done with OFP engine limits
« Reply #38 on: 17 Mar 2003, 21:10:16 »
I'd like the AI would't go through walls and buildings, like they do sometimes


The solution:

Thicker walls....  all the buildings I am making have exterior walls at least twice as thick as the BIS buildings and I hardly ever have this bug happen ;)

they should have fattened up their walls and corresponding Geometry LOD's a bit is all

Hopefully any addon buildings will be free of this pain in the :booty: bug


BTW.... Nothing is impossible.. you just have to come up with new, creative and innovative solutions ;)  

(having a damn good scripter in your camp sure helps too ;D)

  And we must all keep in mind that causing something to occur, and simply making the player believe it occured are two entirely seperate ideas....

there really is no need to shoot for the first idea at all....  it would be nice in an ideal situation, but when it all comes down to it.. smoke and mirrors can be just as effective a tool.
« Last Edit: 17 Mar 2003, 21:15:32 by Kaliyuga »

RP

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Re:What can't be done with OFP engine limits
« Reply #39 on: 17 Mar 2003, 23:25:45 »
Maybe we should ask BIS thicker walls in ALL OFP buildings in the next upgrade, hehehe. ;D ;D ;D
And yes, i've used smoke and mirrors a few times.
Anyways, besides all the limitations, i think OFP is the best in this kind of game.

Offline Terame

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Re:What can't be done with OFP engine limits
« Reply #40 on: 17 Mar 2003, 23:54:17 »
Maybe we should ask BIS thicker walls in ALL OFP buildings in the next upgrade, hehehe. ;D ;D ;D
And yes, i've used smoke and mirrors a few times.
Anyways, besides all the limitations, i think OFP is the best in this kind of game.

Thicker walls would stop the Draganov sticking out of the walls, but surely more solid (no clipping) walls would be better...
You can travel to infinity though the endless passages of the cosmos. Even
better this belongs to you. This is your mind

CODY2622

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Re:What can't be done with OFP engine limits
« Reply #41 on: 30 Mar 2003, 05:29:03 »
Hey ya'll. I got an idea! HOWABOUT AN UMPALUMPA ADDON? You know, they could be walking around singing that song and then all of the sudden ... Boom. They take out their 9's and start capping Russians or Americans.

Offline Trenchfeet

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Re:What can't be done with OFP engine limits
« Reply #42 on: 30 Mar 2003, 11:13:09 »
What about having a damm Tail Gunner/Turrets on planes, there are many authors who need this for their ww2 addons

and i havent seen a lightsaber

Crassus

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Re:What can't be done with OFP engine limits
« Reply #43 on: 31 Mar 2003, 01:31:14 »
Linking/joining of two objects, e.g. a .50 cal machinegun receiver with its tripod, thus allowing for an AI or all-human machinegun team/squad.

Mr_Shady

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Re:What can't be done with OFP engine limits
« Reply #44 on: 01 Apr 2003, 00:01:17 »
I44 have done the MG/tripod/MG crew thing.

What we really need in OFP, is, I believe, hard drugs. Everon would look much prettier if I had enough LSD in me to kill an elephant... but then we'd need an extra action menu entry...

WHOA, MAN... I CAN SEE TIIIIIIIIIIME  :wow:


j/k


What I'd love to see if hand-to-hand combat, knives, bayonets, and using the hefty end of my rifle to beat the hell out of people. I know the last one is already in the game (strokegun) but it really really sucks.

marsuk21

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Re:What can't be done with OFP engine limits
« Reply #45 on: 04 Apr 2003, 00:37:05 »
OFP is a great game, i love it to bits, deffiently the best of it's kind...

...but wait a minute it's the first of it's kind and the nothing rivals it.  so infact OFP is UTTER SHITE.  It is the first in this type of engine.  Just imagine what the next will be like.  Hopefully in independence lost BIS will have fixed.

1) Shit official models (BIS's black hawk for example)
2) Shit Geometry who else is fed up of speeding up the game or lying down and going straight though a wall.
3)Shit animations, like the way soldiers have a triangular bit sticking out of their biceps.
4)and so on i could be here all night bitching about all the things you guys have already mentioned.

one can only hope BIS really pull their finger out and produce a hybrid OFP engine that fixes all the above mentioned problems and is as good at fighting in built up areas and in buildings as OFP is outside, whilst mantaining the existing OFP atmoshere.

in conclusion ofp is the first of it's type and although a great game should be shite in comparison to OFP 2. I can't wait!