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Author Topic: [MP COOP 1-6] The outpost  (Read 1520 times)

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Offline Spiderman

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[MP COOP 1-6] The outpost
« on: 08 Oct 2008, 22:51:48 »
Title:   
co06_theoutpost_v1_3

Mission Version:   
1.3
Author:         
Spiderman
Release date:      
8.10.2008
Game (version):      
ArmA 1.14
Gametype:      
coop
Addons required:   
none
playtime:      
~ 30 min

Mission Summary:
After your extraordinary engagement on Operation Plymouth Rock in
Iskandariya (Iraq 2004), your task today is to destroy the enemy's
support vehicles located on Rahmadi.
The SLA forces using this small island south west of Sahrani as an
outpost to support airstrikes against our troops in Sahrani.
Your insertion will be on the south coast.
Proceed with extreme caution into the town and destroy the support trucks.
Keep your eyes open. After you finished your mission gather a
vehicle and move north for evacuation.
Good luck out there!

Credits:
Alex Sworn for client side graphic adjusting
Norrin's Revive Script v1.2
DAC by Silola
Spectating script by Kegetys

Features:
client side viewdistance adjusting
client side terrain detail adjusting
Revive script v1.2 by Norrin
DAC by Silola
Spectating script by Kegetys
Effect scripts (explosions)
Briefing in english
chooseable start conditions (daytime,revives)

**************************************
CHANGELOG:

Offline hoz

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Re: [MP COOP 1-6] The outpost
« Reply #1 on: 09 Oct 2008, 05:52:28 »
Played With:
ArmA v1.14


Package:
Missing promo pic, you should really include a good pic you like with your packages. It helps when the mission is reviewed or displayed on web sites. Plus yo get to choose the picture rather then having a review take one for you.


Intro:
There isn't one, I would add a short one and then you can hide the dac init. For MP games keep it short and simple even if its just panning around the boat for a sec.

Briefing
Could use a picture here.  Briefing is short  to the point, I know what to do and where to go. Markers all work.  The notes section contains information I would rather find in the readme.txt.

No weapons pool in the briefing. I would add some if it were me. I pretty much hate the m4.


The Mission
You have chose a great scene to start the mission. The sun reflecting off the water is top notch! Actually after playing each of your missions for atleast a few minutes you can really tell you like the small details which really add to a mission.

We gave it 4 or 5 tries but gave up because of the weapons selection.

The Description line in the editor isn't set. Which shows up in the lobby as Description: <empty>
If the objectives aren't reached and the mission ends they should be set to failed.

You'll want to clear out those errors in the description.ext.

File mpmissions\__CUR_MP.intro\description.ext, line 0: '.Debriefing': Missing ';' at the end of line
File mpmissions\__CUR_MP.intro\description.ext, line 1: '.Onloadintro': Missing ';' at the end of line

Error in HTML file mpmissions\__CUR_MP.intro\briefing.html
Context 8
« Last Edit: 09 Oct 2008, 06:03:23 by hoz »
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