New version 3-1with full radio voices! (nosy voices: I'm sick, that's why I had time to do it!) The respawn after the tower is too far, and probably not needed. what might be nice to have is a respawn half way between the 2nd and the tower. maybe off the to the left.
Let's be clear: there are 4 respawn points in the Version 3 you played:
- 1: in the middle of nowhere
- 2: up the hill with the machine guns nests, available once you get there
- 3: near the factory once it's destroyed
- 4: halfway between factory and harbour, where the adviser is...
I've understood that when you're talking about the tower, I'm talking about the factory, which is the main objective, am I wrong?
I'm adding a respawn point between 2 and 3, on the left of the trucks on the picture below...
The battle once you get to the tower, I think the west respawn needs some more cover
I'm moving the respawn near the factory in a more protected area...
many east guys had no guns, this is a sign they spent sometime in the water.
it's because they can't surf with a gun in their hands!
More seriously, I've seen that too, i've tried several things for those 3 squads on boats, disembarking oftenly too soon and swimming to the beach... I wish I could use/create (Argh!!) a script to give them their weapons back... I know one but it works only with players, not with AIs...
We killed the prisoner again, hes in a bad spot, the objective didn't change any when we killed him.
The prisoner near the factory is'nt important, he's just there to give you the info to get the second prisoner, i'm calling "the adviser"...
You can also have that info by an east group leader, surrendering if all members of his squad are dead...
If you kill both of these guys at the factory, the info about the adviser is given by the HQ.
I'ts only once you've destroyed the factory and got that info that the "adviser's objective" appears.