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Author Topic: Mando Hitching (ACCEPTED)  (Read 35155 times)

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Offline Vigilante

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Re: Mando Hitching (ACCEPTED)
« Reply #90 on: 13 Aug 2008, 21:33:48 »
You can also get the direct class of the object themselfes, by looking into the config.cpp of the wanted objects addon. With it you can add any addon you want without other of the same main class i.e. instead of "Tank" or such its then "VTE_M113" without the possibility to pickup any other of the "Tank" class vehicles.

I used for example the CPS Arty M119 addon to be hitchable in my NAM mission and now you can/must relocate your guns if you want to fire where you couldnt before relocating them. The AI sits silently in their guns while hitched. No Probs to get them firing again. Totally awesome things possible with it.
a.k.a. PhilippRauch

check out my Addon Wiki http://www.vigilante-systems.webs.com (WIP and outdated :P)
http://www.youtube.com/user/vigilante-systems

Offline Mandoble

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    • Grunt ONE and MandoMissile suite
Re: Mando Hitching (ACCEPTED)
« Reply #91 on: 13 Aug 2008, 22:10:26 »
In fact you may put "Man" into the hitchable classes and then terrify your team mates with a low level flight for free  :P

Offline Vengeance

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Re: Mando Hitching (ACCEPTED)
« Reply #92 on: 13 Aug 2008, 23:50:28 »
Which wreck are you trying to pick up?

I put another AH6 in your example mission and then destroyed it. Then tried to pick it up with UH60, in another case I was trying to pickup an AddOn Mig15. 

Offline Mandoble

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Re: Mando Hitching (ACCEPTED)
« Reply #93 on: 14 Aug 2008, 00:13:16 »
Forgot to remove 3 lines, open mando_hitch.sqf, look for
Code: [Select]
               if (!alive _cargo) then
               {
                  _continue = false;
               };

And remove that block. This way you will be able to transport fully destroyed vehicles, ships, planes and choppers.

Offline Vengeance

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Re: Mando Hitching (ACCEPTED)
« Reply #94 on: 14 Aug 2008, 17:33:57 »
All is good now, working perfect!  Well done. :)

Offline Vigilante

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Re: Mando Hitching (ACCEPTED)
« Reply #95 on: 14 Aug 2008, 21:45:44 »
Actually there is this SF retrieval system, where the squad alternately links into the rope and then the chopper takes them out.
.. nah, i could never explain properly  ::)
http://en.wikipedia.org/wiki/Special_Patrol_Insertion/Extraction
http://www.videosoftheworld.com/vow/view.asp?country=honduras&vid=G-6701446600396319478

For single soldiers already DONE! :D

(Im bad at explaining today...)

 :cool2:
« Last Edit: 14 Aug 2008, 21:54:06 by Vigilante »
a.k.a. PhilippRauch

check out my Addon Wiki http://www.vigilante-systems.webs.com (WIP and outdated :P)
http://www.youtube.com/user/vigilante-systems

Offline Ironman

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Re: Mando Hitching (ACCEPTED)
« Reply #96 on: 16 Aug 2008, 08:59:52 »
Init.sqs
Code: [Select]
mando_hitch_no_check_for_drop = true;
;mando_hitch_types = ["LandVehicle","ship", "Air", "ReammoBox", "StaticWeapon"];
mando_hitch_types = ["M113Ambul","UralRepair","UralRefuel","UralReammo","Stryker_ICV_M2","ReammoBox"];
mando_hitch_types_heavy = ["Air", "StaticWeapon"];
mando_hitch_heavies = ["UH60MG"];
[12]execVM"mando_hitch\mando_hitch.sqf";
[["UH60MG", "MH6"]]execVM"mando_hitch\mando_add_hitch.sqf";
;[heli1]execVM"mando_hitch\mando_add_hitch.sqf";

Problem:
The UH60MG can pick up ammo boxes and these trucks.
The UH60MG will not pick up Strykers/M113 Ambul.

The stryker and M113 Ambul are on a raised platform using "setpos". This is the only thing I can think of that is causing the problem. Also, the raised platform is in the middle of the ocean. I have tried setting the value of "[12]" to 7 but that does not do anything to help...???

-----------------

Even though it doesn't seem it.... thank you very much for your hard work Madoble

------**EDIT**---------
I tried using "LandVehicles" and that does not work either.

So now I put these two vehicle on land and they are able to be picked up.... So I guess trying to pick them up on a raised platform is the problem. If you set the m113 Ambul/Stryker on a platform lower than 2.5 it will pick it up...
« Last Edit: 16 Aug 2008, 22:28:28 by Ironman »
TS3 IP: tor.zebgames.com:9992

Offline Mandoble

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Re: Mando Hitching (ACCEPTED)
« Reply #97 on: 22 Aug 2008, 12:05:55 »
There is a global var named mando_hitch_min_height set it to the minimum height of the cargo to be hitched.
Check mando_pickup.sqf
Code: [Select]
      if ((getPos _unit select 2) < mando_hitch_min_height) then

Offline martin_m

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Re: Mando Hitching (ACCEPTED)
« Reply #98 on: 14 Sep 2008, 00:51:22 »
Hi,

I'm fairly new to ARMA and have just got the hitching script(?).

Is there any way using the hitching script to make AI helicopters pick up equipment? My idea would be to have a helicopter carrying troops with a second helicopter hitching an artillery gun.

Any ideas greatly appreciated.

Thanks.

Martin


Offline Mandoble

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Re: Mando Hitching (ACCEPTED)
« Reply #99 on: 14 Sep 2008, 11:02:50 »
Hi Martin,
mando hitching is designed to be used by players, wait for Mando Bombs and Air Support 1.6, the AI will be able to transport static objects (artillery too) to the desired destination position.

Offline martin_m

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Re: Mando Hitching (ACCEPTED)
« Reply #100 on: 14 Sep 2008, 15:40:46 »
Thanks Mandoble!

 :) here's hoping v1.6 is soon!!!

Offline Mandoble

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Re: Mando Hitching (ACCEPTED)
« Reply #101 on: 14 Sep 2008, 17:13:56 »
1.6 is out, check mando_bombs_no_mapdlg.Intro and its init.sqf.

Offline martin_m

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Re: Mando Hitching (ACCEPTED)
« Reply #102 on: 14 Sep 2008, 18:38:04 »
This will sound like a really stupid question but can I not order the AI helicopters to pick things up from the air support console? I've just tried the demo mission you pointed out and I've got no air support console option.

Offline Mandoble

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Re: Mando Hitching (ACCEPTED)
« Reply #103 on: 14 Sep 2008, 19:07:44 »
Correct, that mission is to setup air support missions without the console. If you want to use the console, then try mando_bombs_armedrec.Sara, mando_bombs_mapdlg_mma.Sara or mando_bombs_mapdlg.Sara. For any questions about mando air support use this thread.

What you can now do is to order AI to transport static weapons to the indicated destination, not to pickup weapons that are already placed on the map. In mando_bombs_no_mapdlg.Intro AI will bring you a static gun, a M113 and reinforcements, but all these units are spawned (not map placed).

Offline TenaciousB

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Re: Mando Hitching (ACCEPTED)
« Reply #104 on: 20 Sep 2008, 21:32:59 »
Hello all,

How do I activate the mando hitch on both client and server sides? I was testing it out in my local server with a couple other people and they did not have the mando hitch options.  Only I did.?

Thanks,