Home   Help Search Login Register  

Author Topic: ROMM_fGroups (ACCEPTED)  (Read 2725 times)

0 Members and 1 Guest are viewing this topic.

Offline Rommel92

  • Members
  • *
ROMM_fGroups (ACCEPTED)
« on: 26 May 2008, 14:00:46 »
Rommels fGroups
Version 102 by Rommel

Aim: Designed for a question in a previous thread, but its usefulness and apparent challenge to make it a single script made it fun, and quite useful. Works great, and allows the player to change throughout groups as it goes along in-game. Hopefully it can be useful for those in need.

Description: Ability to leave and join groups at will of the player with little CPU usage through one script, with incredibly easy implementation by users.

NO GLOBAL VARIABLES + SQF Optimized.

Preview Mission Included, feel free to edit, keep base credits if possible please, otherwise its open source and go insane.  :)

Get ROMM_fGroups v1.02
« Last Edit: 01 Jun 2008, 13:43:45 by Mandoble »

Offline Mandoble

  • Former Staff
  • ****
    • Grunt ONE and MandoMissile suite
Re: ROMM_fGroups (READY)
« Reply #1 on: 01 Jun 2008, 11:31:15 »
Might you please fix the script header format, it is hard to read this way (as you can see in your code fragment above).

Offline Rommel92

  • Members
  • *
Re: ROMM_fGroups (READY)
« Reply #2 on: 01 Jun 2008, 12:29:42 »
Top Post Updated. (Fixed Header/Script Optimizations thanks to tips from General Barron.)
« Last Edit: 01 Jun 2008, 12:43:36 by Rommel92 »