ok, i may be wrong, since i'm not at my working pc in order to check it out.
but should the class names of the animations are havind the same as the selection?
example.
class vrtule
{
type = "rotation";
source = "rotor";
selection = "vrtule";
axis = "osa_vrtule";
angle0 = 0;
angle1 = -2 * 3.1415;
sourceAddress = "loop";
};
class vrtule1:vrtule
{
selection = "vrtule1";
axis = "osa_vrtule_1";
};
class vrtule2:vrtule
{
selection = "vrtule2";
axis = "osa_vrtule_2";
};
class vrtule3:vrtule
{
selection = "vrtule3";
axis = "osa_vrtule_3";
};
try this one by doing the appropriate changes in your p3d in memory lod in other graphical LODs for the selections and see what happens.
it may work it may not, but this is the best thing i can think, without having it in front of me to check it.
PS. define vrtule,vrtule1,vrtule2,vrtule3, in you in sections of Cfgmodels class , also in cfgSkeletons bones, of you model.cfg file