ahhh Ok I'll try it...
any chance of getting smoke when you shot at the hummer with an AK for example? cause in mogadishu all the somalis got one...
Oh, in the script I posted, I left the exit after the first line
_unit = _this select 0, sorry, I mistyped it.
btw your way works cause you didn't put the
exit after the getDammage condition (IMO)
See: every time a grenade hit the hummer, it should start the script, and the condition that if the damage of the unit is >= to 0.6 then it doesn't continue, but skip to the #DAMAGED label, but if the damage is < 0.6, then it should exit cause at 0.1 there's no need to have smoke coming from the engine. That's what I want to obtain...
Thanks for your help -h btw...
@wolfrug
well, I don't know if you know anything about our MOD, but we are trying to achieve best results in all the addon making fields (modelling, scripting, island making and so on) of course we should need also other 3d-party scripts, that's right
But we are also making our own... and when we will decide what to do, we will ask permission to add them