PackagePromo pic + readme + mission. No complaints!
OverviewNo picture, no attempt at a story: why not use the promo pic as an overview pic?
IntroN/A
BriefingMassively short. Working links to the objectives though. No background story, no set-up for the continuation.
MissionExceedingly simple. Fly over to Cedras (takes a couple of minutes), drop off SF. You will get the command to return before they've all disembarked. Once returned, you are given an order to destroy some enemies massing near Corazol - changing from transport pilot to attack pilot in a second. It takes another couple of minutes to destroy all the T-72s + the one UAZ MG : manual fire + long distance Hellfire shooting leaves me with two rockets still left. Mission ends on return to base. Bunches of kills and a high end score.
Niggles: You can break your helicopter anywhere without the mission ending or even getting a reprimand: breaking the Blackhawk at the beginning (for instance bringing it down to a hard landing) will only prompt the SF to disembark and continue to Cedras on foot. Breaking the AH-1Z will not garner any response from anyone, and you're free to for instance walk back on foot from the T-72s. During my second playthrough I was shot down by some AA soldiers on my way back from the T-72 run, but no-one really seemed to care (no radio comms or enemies chasing or the like).
DebriefingShort one-liner. Doesn't change depending on circumstances (say, that you've killed both your co-pilots and wrecked a Blackhawk and a Supercobra).
OutroN/A
SummaryA very, very short flying mission which anyone who has passed the basic Blackhawk/AH-1Z tutorials will be able to pass with flying colours. It could benefit from a host of improvements, from more radio comms and reactions ("base" seemed to be some random guy, could be defined either has Firefly base or Crossroad, or barring that, given a proper name with setGroupID), and most importantly from some CHALLENGE. For instance, adding hostile ground troops around Cedras that you have to help chase off with your M136 miniguns while dropping off the SF; making it nighttime; putting the T-72s in hull-down positions or generally giving them more cover/make them more spread out so that they can't just be killed without you ever laying your sights on them; adding a random patrolling Shilka someplace; more objectives in general, maybe retrieve the SF team from Cedras after they've finished their mission?
There's nothing wrong with "basic" missions that are quickly loaded and quickly played, but the more "basic" they are, the more polished and accessible they need to be. Piper Warrior Tour Guide for instance is quite a basic mission with basic objectives, but it still took me several weeks to initially finish + a couple of more weeks to remove most of the bugs (and I also sort of went overboard with stuff there, but still).
Add some more challenge, maybe a dialog that lets you pick a bunch of options (daytime, challenge rating, vehicles preferred?), and SOME kind of intro/outro + backstory and I'm sure it could turn out to be an okay mission.
Wolfrug out