Hey there!
Yes, I'm aware it doesn't blow up the server
Glad you enjoyed it. There's a new version coming up pretty soon, which is a collaboration between me and Sickboy (of 6th sense fame), that should make it work a lot better in an MP environment, as well as generally being better optimized.
I want to know how to increase random sound repeat
Somewhere, for instance in your Init.sqs/init.sqf (you'll have to edit the mission, or use Doolittle's widget that I linked to above for servers), change the value of RUG_DSAI_CycleTime. By default, it's 10. It's a relative number that determines how long the duration between each uttering is. So changing to to for instance 5 will (relatively speaking) make the shouts come a lot more often. If you just want a little increase, make it something like: RUG_DSAI_CycleTime = 8 or so.
how to use in group of uman player instead AI
This is not really doable without opening up the addon with an unPBOer and changing each of the files in the RUG_DSAI\Scripts folder: There will be a line that reads something like this:
if (_unit !=Player && vehicle _unit == _unit) then {_unit say (_Sounds select _random2)};
Just remove the first _unit !=Player to make Players say sounds as well. Note that in the current version, the sounds aren't synchronized, so you'll all hear different things. It wasn't really meant for making players say random stuff: you can do that quite well with VOIP or TS or something anyway
If you -just- want the fart sounds, just edit it out from the DSAI_GenericCheck.sqf script.
Italian sounds:
Yes please! If you can get a collection of Italian sounds, I'd be more than happy to include them! If you'd go so far as to put them into the same order as the Spanish ones, that'd even save me hours and hours of work (sound configs and such). Just remember to rename them, eh
Thanks for the comments.
And as mentioned: new version on the way.
Wolfrug out.