Ok, finished beta 4. On the whole there was quite an improvement, but one fairly major bug.
As the overview, intro and briefing are unchanged I won't repeat myself. I did notice the gear selection bit though. That was a good touch.
Mission. I divided my squad the same way as before and kept the teams out of view of the enemy position. It looks like you put down a fair bit more SLA infantry. Clearing the hill around the tower took a bit longer this time. Both shilkas were taken out in a coordinated attack between myself and an at specialist. The at guy lasted about 5 seconds before getting killed. I moved towards hill 175 again before taking out the mg nests and a few infantry. With one team in a covering position, I moved up towards the hill. Saw all the guys hiding behind the sand bags so I scavenged a few grenades and cleared them out. After getting 6 to blow the tower, I moved my squad up on to the hill, just out of view of Bagango. I used the M24 to cause a bit of havoc, one or two tower guys walked off their roof again, and fought of quite a few infantry coming up the hill. Ordered the attack and saved before moving down. Just as well.
I moved down through the woods again and ran in to a lot of infantry, killed most but then got killed by a t-72 that had snuck up to the edge of the woods without anyone seeing. Tried again and took an RPG this time. Tank was there again so I hit it and got the crew to bail. AI took care of crew. I moved to the tank and used it for cover. Quite a bit of infantry came out of town again and I used most of my ammo on them. With my binocs I spotted a fairly distant t-72 in good cover, only the turret was visible. I hopped in to the empty tank as a gunner, lased the distant one (using NWD tank FCS) and whacked it with the first shot. The tank FCS is a quality addon
. I grabbed an SVD from a sniper and moved in further. Took out a few more infantry on the way. It was getting quite quiet by this point and two sectors were clear by the time I entered the town at the cost of a severe mauling to friendly forces.
Once in town, I grabbed an AK and topped up on RPG rounds for the rest of the mission. Mopped up a few infantry and some armour to clear the rest of the town. Told the general its safe to turn up.
Something seems to have got broken at this point. When the general turned up he just alternated between prone and standing after getting out of his jeep. The mission wouldn't end so I used the endmission cheat.
Completed in 47 mns with a score of 23660.
I killed a shilka, 2x tanks, 13 crew and 41 infantry. Only lost that at specialist at the start.
I reverted to a save to see if the mission not ending was a one off, but this time the general just stood there and the mission didn't end. All other objectives were complete.
OverallThe mission was improved fairly well I thought although that bug that stopped the mission needs looking in to. I enjoyed it more this time, I had to move a lot more carefully this time. On another note, the General'f face changed between the mission and the outro.
bert