OverviewNothing wrong here - nice picture and description.
IntroSlightly curious about why the BMP and the M113 wrecks were so close together? Otherwise nothing wrong here either, although the last shot where you see yourself and your men pile out of the truck is marred by ArmA-AI's unability to exit anything gracefully
So lots of stuttering people running around in circles, but I guess that's alright.
BriefingComprehensive enough; although maybe you could give the player a better list of friendly assets (i.e., how many tanks, how many units etc) so he knows better when it's a good time to call in the attack.
MissionI grabbed an M136 from the truck and then headed out towards the hill. Once there I set up my men in line formation, spotted the enemies (all the infantry except the ones inside the actual forts ran off randomly though?) and assigned targets. I took out one of the Shilkas and my men took out the other. A couple of shots later, and the mgun nests were down. Are you entirely sure btw that the mguns can actually shoot over the sandbags? Because I think they would've gotten the chance once or twice during the mission.
I then hurry up towards the tower with the commando in tow, and start planting charges. Just before I manage to blow them though, the tower collapses by itself?
What's up with that, like? Either that or I accidentally set a timeout of 30 secs on one of them charges...
After that, I snipe from the top of the hill, killing all the guys on the roof (except for one, d'oh) and also a small infantry squad in the woods to our left. No-one tries to attack us while we're up there, although 8 and 5 both get stuck in the ground >_< Why is there an "Obstacle - Saddle" under the tower, btw? Unless it's supposed to be there by default.
Having killed most things in immediate sight, I order the attack. Some explosions and some sniping later (most the Abrams get destroyed by RPG soldiers, sadly), I move into the town itself and mop up. What was left: a bunch of MG nests with both MG + AT guy left alive. I either think they can't be spotted by friendlies, or they can't anyway shoot out of their nests. Or they were just lucky. One guy I forgot on a roof, oops. And a couple of spetznaz around the main communist HQ.
Total playing time: 39 minutes
Total kills: a bunch!
Outro"What will I tell the families..." not "how will I tell the families". Or, well, the one you have now is sort of grammatically correct, but there was something a bit off with how it was worded
Also: might want to setface both the Ribolis to look the same, I had a pasty white-guy the first time around and an old black guy the second. Also, might want to remove the M9 from the Riboli who comes and greets you, or he'll go around pointing that thing at everyone (alternatively make him Careless).
OverallA quick little mission that could have profited from some more radio chatter ("Shit! Abrams down!", "Second platoon moving in from the East.", "Radio tower is down!" etc) and maybe something else. Say for instance a secondary objective to stop the communist leaders before they escape (in an Mi-17 from the their HQ). Also there really weren't too many enemies inside Bagango itself, it felt sort of empty actually. Maybe add a tank or APC or such to the SLA forces, those usually "fill in the gaps" pretty well (and hey, more explosions!). Also, there didn't seem to be any time limit on destroying the radio mast, exactly: maybe make it so that once you've revealed your position you have to move in and destroy it within X minutes or they'll call for reinforcements..?
But it worked from start to finish, no problem!
Wolfrug out.