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Author Topic: Question Regarding: Parachuting in General (Solved)  (Read 5984 times)

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Offline Mandoble

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    • Grunt ONE and MandoMissile suite
Re: Question Regarding: Parachuting in General
« Reply #30 on: 30 May 2008, 21:17:55 »
Once the chute is created, the time elapsed before the chute is open depends on the addon itself.

Code: [Select]
   _chuto = _type createVehicle [0,0,0];   // <<<---- chute creation
   _chuto setPos _posc;
   _chuto setVectorDir _vdir;
   _chuto setVectorUp _vup;
   _chuto setVelocity _vvel;
   _man moveInDriver _chuto;

Offline trooper543

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Re: Question Regarding: Parachuting in General
« Reply #31 on: 30 May 2008, 21:40:42 »
Oh okay i understand

Again Thank you

Cheers for that i must say the script is just awesome,

my only wish is that someone would convert the DC3 addon to a standard millitary one....

The think that i love about is this script is that when the bloke jumps out of the be32k (US Version) it looks almost real especially with the delay ....

Anyway i am happy for this thread to be shown as "Solved"