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Offline nominesine

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QueensGambit: Classnames/encryption
« on: 02 Oct 2007, 14:51:57 »
Does anyone have a list with the classnames of the new units that comes with Queens Gambit? There are several new units included in the expansion that are not visible in the editor (ships, static objects and a couple of mercenary units).

I also need help to unPbo the missions that came with QG. The mission.sqm's seem to be encrypted somehow. Can anyone direct me to a program that can open them? I'm still using Amalfi's old PBO-maker, and I suppose it's outdated by now???

EDIT: Spelling
« Last Edit: 03 Oct 2007, 00:41:51 by Planck »
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Offline Mandoble

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Re: QeensGambit: Classnames/encryption
« Reply #1 on: 02 Oct 2007, 15:53:27 »
New ships? cannot remember any ship announced for QG  :dunno:

Offline Planck

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Re: QeensGambit: Classnames/encryption
« Reply #2 on: 02 Oct 2007, 16:19:47 »
Ship wreck I think.

@nominesine  Use Eliteness by Mikero, available in the ED.


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Offline nominesine

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Re: QeensGambit: Classnames/encryption
« Reply #3 on: 02 Oct 2007, 17:06:32 »
@Planck
Thanks. Will check it out. Apparently it's not encryption. It's the binarized files that's messing with my pbo-program (according to Blanco). I think I can solve that part

@Mandoble
Yes, sorry to raise your hopes. I was refering to the ship wreck. I happen to need one for a mission I'm working on atm

If I can open the mission.sqm's of the campaign I can find the class names. However: a nicely structured list that includes all the new stuff is still on my wish list.
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Offline hoz

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Re: QeensGambit: Classnames/encryption
« Reply #4 on: 02 Oct 2007, 19:26:07 »
In eliteness you can right click on the mission.sqm and then choose derapify.
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Offline Planck

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Re: QeensGambit: Classnames/encryption
« Reply #5 on: 03 Oct 2007, 00:41:26 »
The shipwrecks btw are not configured in any config files, they are .wrp embedded objects.

The files names are:

tanker_wreck_1.p3d
tanker_wreck_2.p3d


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Offline nominesine

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Re: QueensGambit: Classnames/encryption
« Reply #6 on: 03 Oct 2007, 21:26:22 »
Thanks for the updated list in cfgVehicles  :good:

Can I add the shipwreck to a mission with scripting, or are they only available to addon and mapmakers?
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