Heres my second map for ArmA. I made this one while I was making my first mission and was going to make a mini campaign with three missions, but I kinda made the missions without thinking of a linking story and made whatever came to me at the time. Maybe if I make the third mission I will connect them all somehow, but as it stands they are seperate for now.
* A little bit about the mission itself
In this mission you take control of one elite Special Forces member sent in to infiltrate the Pita heliport and destroy an armored column. The SLA have just taken it over and havent had time to set up barricades, so now is the time to strike! Two attack strike helicopters will launch from the U.S.S. Coronado and support you with missile strikes. If you get into trouble a blackhawk helicopter will be standing by to extract you.
* What role the player will have
Lone wolf special forces member
* Single Player or Multiplayer (and if MP, which type)
single player only
* Which island
Sahrani
* Version of ArmA required
1.05+
* Size of zip file
4.37meg
* Any specific points you want people to consider
-mainly the balance/ease factor of the mission.
-any bugs *
* I know about the error when calling for extraction with the quickmap for the first time. it doesnt affect anything.
* Full details of any addons
it will need an addon from mapfact.net, I've included it in the .rar file. (Map_MISC addon)
download v1.1.0 link:
http://www.armaholic.com/page.php?id=1708v1.1.0 changes
============
-missile script updated to mando_missile v2.2 *
-Intro changes
-Overview picture changed
-Briefing changes
-Patrol route changes/additions
-UAZ Patrol jeep added
-Score fixed
-Helicopters at the Pita heliport are now unlocked, but have no fuel
-Less objects
-Added more savegame triggers
-Made some scripts for efficiency
-added weapons selection
-fixed helicopter from not taking off and patrolling area
-other minor tweaks and fixes
*Big Thanks to Mandoble for taking the time to update his script on my map, heres what he changed:
Changes:
- Removed all scripts related to OLD laser attack system.
- Removed the two triggers of launchers in position, 1 is enough now as they will attack by their own to your targets
- Added four radio triggers to activate/deactivate each launcher so you may administrate better their missiles (8 each)
- Added launchers_in_position.sqs executed when launchers reach the attack area, this activates also the 4 radio commands.
- Added mando_javelin_air.sqs, powerfull enough to kill both big hangars with a single hit and any other structure, tank, etc.
- Changed init.sqs to add the targeting system for both choppers
re positioned the choppers so they dont fire so close to the targets and targets cannot attack them.
- Included mando missile v2.2b
The procedure to order an attack is as follows:
- Use the radio to activate the desired attack helicopter
- Aim with the laser and activate it
- Use the action to transmit the target
- Keep the laser over the target till missile hits it
- Move to the laser to next target and so on.
If you deactivate the laser, next time you activate it you will need to transmit the target again.
OFPEC Download