i don't like big complicated script systems - it's hard to find what you need and export to your addon. But thanks to the comments you gave to all the scripts - it didn't take me too long
mando_missileecm.sqf adds "Incomingmissile" EH. Thus mando_missiles\units\mando_incoming.sqf is launched. mando_chaffflares.sqs is executed too, but i see it's for your missile system only + there're even no drop effects
It is "able to attract mando_missile missiles" (c), but i'minterested in standart weapons
Missile evading part:
_dir = vectorDir _missile;
_up = vectorUp _missile;
_vel = [(_dir select 0)*400, (_dir select 1)*400, (_dir select 2)*400];
while {(!isNull _missile)&&(!isNull mando_missilechaff)} do
{
_missile setvectorDir _dir;
_missile setvectorUp _up;
_missile setVelocity _vel;
Sleep 0.005;
};
kinda strange...
in simple words this code just make missile fly straight with constant speed. The simpliest idea i have ever saw. though i don't know what for you set _constant_ speed
Of course, missile will be evaded, but you know - that's not the idea i'm looking for