Shark,
Maybe you can help here...
I need 2 UH60's full of troops to BOTH eject their loads of troops.
If I use your script, an exact copy of the setup - it works using only ONE way point (if you add multiple "MOVE"'s, the chopper freaks out)
Ok... so I use one waypoint, and when they hit the designated trigger, they all eject.
So far, so good.
But the SECOND chopper, causes the first one to "break".
To troubleshoot, I copied the script, and called it "dismount2.sqs" and I called the second UH60 "chopper2" and made that that name was used in all places (Trigger, Chopper, Pilot and Troops).
Doing this, the "second" chopper ejects it's load, but now the first does not... any clue as to what's going on here?