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Author Topic: playable slots  (Read 1577 times)

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Offline Praxtor

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playable slots
« on: 26 May 2007, 00:22:50 »

Offline Planck

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Re: playable slots
« Reply #1 on: 26 May 2007, 01:54:50 »
When you place the units you want to be selectable in the editor you get to choose whether it is a Non-Playable unit, Playable unit or a Player unit.

Player is self-explanatory, thats you in SP anyway, Playable is what you want, these units can be chosen by players as their unit in-game.


Planck
I know a little about a lot, and a lot about a little.

Offline Praxtor

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Re: playable slots
« Reply #2 on: 26 May 2007, 05:27:33 »
Ok, but my question is in other way, the way is i want the units IA playables in the editor ok, but if you are not one player the unit dont apear in the mission until one unit human enter in one free slot, like ctf.

It is my question, because i know put playable slots, but when i satrt the mission all this apear in the mission and i only want that this apear if one player is in the slot and not one Ias.

Best Regards

Offline Mr.Peanut

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Re: playable slots
« Reply #3 on: 27 May 2007, 03:26:57 »
Make a new file in your mission folder, if it is not there already, called description.ext

Add to the file the following code:
Code: [Select]
DisabledAI = 1;
urp!

Offline Praxtor

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Re: playable slots
« Reply #4 on: 28 May 2007, 22:55:31 »
Ahh ok, the description jejejeje.

Thanks
Disable ia ;-)